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2015-10-28Merge pull request #1208 from archshift/free-bytesbunnei
Implement FS_User::GetFreeBytes
2015-10-27Implement FS_User::GetFreeBytesarchshift
2015-10-24Fix copy pasteFiliph Sandström
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot
This allows the driver to communicate errors, warnings and improvement suggestions about our usage of the API.
2015-10-23Fix wrong branchFiliph Sandström
2015-10-23Add GetTotalStepCount StubFiliph Sandström
2015-10-23Update ptm.hFiliph Sandström
2015-10-22Merge pull request #1209 from wwylele/file-path-encodingbunnei
citra-qt: Change file path encoding
2015-10-22Add some headers so TravisCI will hopefully workpolaris-
2015-10-22Use CHAR_BIT instead of 8polaris-
2015-10-22Handle changes pointed out in comments on PRpolaris-
2015-10-21gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei
2015-10-21gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei
- Also add a comment to AppendColorCombiner.
2015-10-21gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei
2015-10-21gl_shader_gen: Various cleanups to shader generation.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei
- Includes a check to confirm no hash collisions.
2015-10-21gl_shader_gen: Require explicit uniform locations.bunnei
- Fixes uniform issue on AMD.
2015-10-21gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei
2015-10-21gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei
2015-10-21gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei
2015-10-21gl_rasterizer: Add documentation to ShaderCacheKey.bunnei
2015-10-21gl_shader_gen: Add additional function documentation.bunnei
2015-10-21gl_shader_util: Cleanup header file + add docstring.bunnei
2015-10-21gl_shader_gen: Various cleanups + moved TEV stage generation to its own ↵bunnei
function.
2015-10-21renderer_opengl: Refactor shader generation/caching to be more organized + ↵bunnei
various cleanups.
2015-10-21gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei
2015-10-21gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei
2015-10-21gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei
2015-10-21gl_shader_util: Fix precision bug with alpha testing.bunnei
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21Initial implementation of fragment shader generation with caching.Subv
2015-10-21Add a register variable to loopspolaris-
2015-10-21Update register read loops to go with last commitpolaris-
2015-10-21Pad responses to gdb for VFP registerspolaris-
2015-10-21Try to add support for VFP registerspolaris-
2015-10-21Fix buffer overflow commentspolaris-
2015-10-20change file path encoding to Local8bit()wwylele
to support non-latin characters
2015-10-20Merge pull request #1207 from kemenaran/persist-citra-settings-in-qtbunnei
citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20Merge pull request #1204 from kemenaran/qt-add-mac-iconbunnei
citra-qt: Add icon to the OS X app
2015-10-20Merge pull request #1199 from Gareth422/encryption-checkbunnei
Loader: Implement NCCH encryption check
2015-10-18citra-qt: persist hardware-rendering and shaders-jit settingsPierre de La Morinerie
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
2015-10-14citra-qt: Add icon to Mac appPierre de La Morinerie
Previously the Mac app didn't have any icon.
2015-10-11Remove unnecessary new lines, changed Deinit to Shutdownpolaris-
2015-10-10Loader: Change NCCH header types to be explicitly little-endianGareth Poole
2015-10-10Loader: Implement encryption checkGareth Poole
2015-10-10Merge pull request #1194 from linkmauve/no-newlinebunnei
Remove newlines in LOG_* calls
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot
The LOG_* function itself already appends one.
2015-10-09Fixed spelling errorsGareth Poole
2015-10-07Merge pull request #1189 from archshift/game-list-toggle-windowbunnei
Game list: propely hide on toggling window mode
2015-10-06Silence -Wsign-compare warnings.Rohit Nirmal
2015-10-06Game list: propely hide on toggling window modearchshift
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.