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2018-12-01yuzu/game_list_worker: Deduplicate game list entry creationLioncash
Avoids duplicating the same code twice verbatim.
2018-12-01yuzu/game_list_worker: Tidy up string handling in FillControlMap()Lioncash
We don't need to call out to our own file handling functions when we're going to construct a QFileInfo instance right after it. We also don't need to convert to a std::string again just to compare the file extension.
2018-12-01crypto/key_manager: Remove unused variable in GetTicketblob()Lioncash
2018-12-01Merge pull request #1832 from Simek/remove-game-list-borderbunnei
UI: Remove border from Game List
2018-12-01Merge pull request #1830 from Subv/vi_ubbunnei
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01Fix debug buildLioncash
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
2018-11-30file_sys: Override missing mutating functions to be stubbed out for ↵Lioncash
ReadOnlyVfsDirectory by default Ensures that read only indeed means read only.
2018-11-30service/fsp_srv: Implement CleanDirectoryRecursivelyLioncash
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
2018-11-30remove border from GameListBartosz Kaszubowski
2018-11-30Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.Subv
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30service/set: Convert GetLanguageCode over to using PushEnum()Lioncash
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
2018-11-30service/set: Implement MakeLanguageCodeLioncash
This function simply converts a given index into a language code.
2018-11-30configure_input: Amend clang-format discrepanciesLioncash
2018-11-29gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵bunnei
surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp
2018-11-29gl_shader_manager: Update pipeline when programs have changedReinUsesLisp
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman
2018-11-29hle_ipc: Use event pair for SleepClientThreadZach Hilman
2018-11-29kernel: Add named event tableZach Hilman
Used to store ReadableEvents of all events on the system.
2018-11-29kernel: Divide Event into ReadableEvent and WritableEventZach Hilman
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29kernel/object: Add descriptions to ResetTypesZach Hilman
2018-11-29Merge pull request #1768 from greggameplayer/patch-2bunnei
Uncheck automatically joycons docked when docked mode is enable
2018-11-29Merge pull request #1801 from ogniK5377/log-before-executebunnei
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-28gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.bunnei
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
2018-11-28gl_shader_decompiler: Remove texture temporal in TLD4ReinUsesLisp
2018-11-28gl_shader_decompiler: Flip negated if else statementReinUsesLisp
2018-11-28gl_shader_decompiler: Use GLSL scope on instructions unrelated to texturesReinUsesLisp
2018-11-28gl_shader_decompiler: Move texture code generation into lambdasReinUsesLisp
2018-11-28gl_shader_decompiler: Clean up texture instructionsReinUsesLisp
2018-11-28gl_shader_decompiler: Scope GLSL variables with a scoped objectReinUsesLisp
2018-11-28gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zeroReinUsesLisp
2018-11-28gl_rasterizer_cache: Use brackets for two-line single-expresion blocksReinUsesLisp
2018-11-28gl_rasterizer: Remove unused struct declarationsReinUsesLisp
2018-11-28gl_rasterizer: Remove extension booleansReinUsesLisp
2018-11-28Merge pull request #1808 from Tinob/masterbunnei
Fix clip distance and viewport
2018-11-28Merge pull request #1786 from Tinob/DepthClampbunnei
Add Depth Clamp Support
2018-11-28Merge pull request #1817 from DarkLordZach/npad-idx-fixbunnei
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28Merge pull request #1792 from bunnei/dma-pusherbunnei
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman
2018-11-27Merge pull request #1735 from FernandoS27/tex-spacingbunnei
Texture decoder: Implemented Tile Width Spacing
2018-11-27Merge pull request #1814 from lioncash/ptrbunnei
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei
2018-11-27gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei
2018-11-27Merge pull request #1811 from lioncash/inputbunnei
yuzu/input: Minor changes
2018-11-27npad: Fix copy/paste error with LED position assignmentsZach Hilman
2018-11-27yuzu/configure_input_player: Use std::size_t to represent the player index ↵Lioncash
instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with.
2018-11-27yuzu/configure_input: Make CallConfigureDialog a non-member template functionLioncash
This doesn't depend on any part of the private interface, so it can be made a non-member internal function.
2018-11-27Merge pull request #1802 from DarkLordZach/user-data-storagebunnei
profile_manager: Save and load ProfileData from disk