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2018-11-10Added consts and staticDavid Marcec
2018-11-10Implement GetClockSnapshotDavid Marcec
Needed by megaman 11
2018-11-08gl_rasterizer_cache: Remove unnecessary memory allocation and copy in ↵Frederic Laing
CopySurface
2018-11-08gl_rasterizer: Fix compiler warningsFrederic Laing
2018-11-08rasterizer_cache: Remove reliance on the System singletonLioncash
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header.
2018-11-08rasterizer_cache: Add missing virtual destructor to RasterizerCacheObjectLioncash
Ensures that destruction will always do the right thing in any context.
2018-11-08gl_resource_manager: Amend clang-format discrepanciesLioncash
Fixes the buildbot.
2018-11-07Merge pull request #1658 from ogniK5377/holdtype-stylebunnei
Updated npad styles on holdtype switches
2018-11-07svcBreak now dumps information from the debug buffer passed (#1646)David
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
2018-11-07Merge pull request #1655 from ogniK5377/shantaebunnei
Implement acc:TrySelectUserWithoutInteraction
2018-11-07Correct issue where texturelod could not be applied to 2darrayshadowFernandoS27
2018-11-08Renamed CheckIfOperationChanged to OnDockedModeChangedDavid Marcec
2018-11-07Implement 3 coordinate array in TEXS instructionFernandoS27
2018-11-08Updated npad styles on holdtype switchesDavid Marcec
Fixes input for megaman
2018-11-07FixupsDavid Marcec
2018-11-07Merge pull request #1630 from bunnei/fix-mapbufferexbunnei
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07Merge pull request #1635 from Tinob/masterbunnei
Implement multi-target viewports and blending
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec
2018-11-07Added missing logDavid Marcec
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-06gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick
2018-11-06gl_rasterizer: Split VAO and VB setup functions.Markus Wick
2018-11-06Merge branch 'master' into Texture2DArraygreggameplayer
2018-11-06gl_rasterizer_cache: Add profiles for Copy and Blit.Markus Wick
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06gl_resource_manager: Profile creation and deletion.Markus Wick
2018-11-06gl_stream_buffer: Profile orphaning of stream buffer.Markus Wick
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06microprofile: Drop ReleaseActiveBuffer scope.Markus Wick
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06configure_system: Fix compiler warningFrederic Laing
2018-11-06yuzu/main: Fix compiler warningFrederic Laing
2018-11-06gl_resource_manager: Split implementations in .cpp file.Markus Wick
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06Implement SetMemoryPermissionFrederic Laing
2018-11-05Merge pull request #1616 from FernandoS27/cube-arraybunnei
Implement Cube Arrays
2018-11-05Merge pull request #1633 from ogniK5377/reload-inputbunnei
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05Merge pull request #1441 from CarlKenner/DebuggerLogbunnei
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05Merge pull request #1639 from DarkLordZach/open-yuzu-folderbunnei
qt: Add help option to open yuzu folder
2018-11-05Add support to color mask to avoid issues in blending caused by wrong values ↵Rodolfo Bogado
in the alpha channel in some render targets.
2018-11-04Implement multi-target viewports and blendingRodolfo Bogado
2018-11-04Merge pull request #1625 from FernandoS27/astcbunnei
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04Merge pull request #1645 from dharmin/masterMat M
Fix quickstart link
2018-11-05Fix quickstart linkDharmin K Shah
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing
2018-11-03game_list: Only reload game list after relevant settings changedZach Hilman
Prevents unnecessary reloads on every configuration operation.
2018-11-03sm: Implement RegisterService and UnregisterServiceZach Hilman
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03qt: Add help option to open yuzu folderZach Hilman
Opens a new file manager window at the UserDir.
2018-11-03Stubbed SetMemoryPermissionFrederic Laing
2018-11-02correct syntaxgreggameplayer
2018-11-02Merge branch 'master' into Texture2DArraygreggameplayer
2018-11-02Fixed incorrect hwopus assertDavid Marcec
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec
This should fix crashes when launching multiple games in yuzu