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2018-11-21common: Remove bit_set.hLioncash
This is an analog of BitSet from Dolphin that was introduced to allow iterating over a set of bits. Given it's currently unused, and given that std::bitset exists, we can remove this. If it's ever needed in the future it can be brought back.
2018-11-21applets: Add StubAppletZach Hilman
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21gl_shader_decompiler: Rename internal flag stringsReinUsesLisp
2018-11-21gl_shader_decompiler: Rename control codes to condition codesReinUsesLisp
2018-11-22Automatically disable joycons dockedgreggameplayer
when docked mode is enable
2018-11-21gl_shader_decompiler: Fix register overwriting on texture callsReinUsesLisp
2018-11-21kernel/handle_table: Move private static functions into the cpp fileLioncash
These don't depend on class state, and are effectively implementation details, so they can go into the cpp file .
2018-11-21kernel/handle_table: Restrict handle table size to 1024 entriesLioncash
The previous handle table size is a holdover from Citra. The actual handle table construct on Horizon only allows for a maximum of 1024 entries.
2018-11-21kernel/handle_table: Default destructor in the cpp fileLioncash
We don't need to potentially inline the teardown logic of all of the handle instances.
2018-11-21Merge pull request #1753 from FernandoS27/ufbtypebunnei
Use default values for unknown framebuffer pixel format
2018-11-21Merge pull request #1752 from ReinUsesLisp/unimpl-decompilerbunnei
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
2018-11-21Properly Implemented TXQ InstructionFernandoS27
2018-11-21Merge pull request #1742 from lioncash/hle-swkbdbunnei
am/applets: Minor cleanup
2018-11-21gl_shader_decompiler: Implement BFI_IMM_RReinUsesLisp
2018-11-21nvhost_ctrl_gpu: Implement IoctlGetGpuTime.bunnei
- Used by Undertale.
2018-11-21Merge pull request #1754 from ReinUsesLisp/zero-registerbunnei
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
2018-11-21Merge pull request #1758 from lioncash/rectbunnei
common/math_util: Minor cleanup
2018-11-21Removed pre 4.3 ARB extensionsFernandoS27
2018-11-21Update OpenGL's backend version from 3.3 to 4.3FernandoS27
2018-11-21Use default values for unknown framebuffer pixel formatFernandoS27
2018-11-21common: Remove dependency on xbyakLioncash
Xbyak is currently entirely unused. Rather than carting it along, remove it and get rid of a dependency. If it's ever needed in the future, then it can be re-added (and likely be more up to date at that point in time).
2018-11-21gl_shader_decompiler: Implement R2P_IMMReinUsesLisp
2018-11-21common/math_util: Simplify std::make_signed usages to std::make_signed_tLioncash
Gets rid of the need to use typename to access the ::type alias.
2018-11-21common/math_util: Make Rectangle's constructors constexprLioncash
Allows objects that contain rectangle instances to be constexpr constructible as well.
2018-11-21common/math_util: Remove unnecessary static from PILioncash
const/constexpr variables have internal linkage by default.
2018-11-21common/math_util: Remove unused IntervalsIntersect() functionLioncash
This hasn't been used since the project started, so we may as well get rid of it to keep it from bit rotting.
2018-11-20Merge pull request #1751 from bunnei/color-mask-fixbunnei
maxwell_3d: Initialize rasterizer color mask registers as enabled.
2018-11-20gl_shader_decompiler: Remove UNREACHABLE when setting RZReinUsesLisp
2018-11-20gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when ↵ReinUsesLisp
applicable
2018-11-20maxwell_3d: Initialize rasterizer color mask registers as enabled.bunnei
- Fixes rendering regression with Sonic Mania.
2018-11-20am: Correct build failureLioncash
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-20patch_manager: Show LayeredExeFS patch in add-ons columnZach Hilman
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20Merge pull request #1734 from lioncash/sharedbunnei
kernel/shared_memory: Make data members private, plus minor interface changes
2018-11-20Merge pull request #1733 from lioncash/ldrbunnei
ldr: Clean up error codes
2018-11-20Merge pull request #1746 from lioncash/randombunnei
kernel/process: Move <random> include to the cpp file
2018-11-20Merge pull request #1748 from lioncash/assertbunnei
common/assert: Make the UNIMPLEMENTED macro properly assert
2018-11-20file_sys/card_image: Provide named members for the GamecardInfo structLioncash
Fills out the struct according to information provided by SwitchBrew
2018-11-20common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional ↵Lioncash
assertions Currently, there's no way to specify if an assertion should conditionally occur due to unimplemented behavior. This is useful when something is only partially implemented (e.g. due to ongoing RE work). In particular, this would be useful within the graphics code. The rationale behind this is it allows a dev to disable unimplemented feature assertions (which can occur in an unrelated work area), while still enabling regular assertions, which act as behavior guards for conditions or states which must not occur. Previously, the only way a dev could temporarily disable asserts, was to disable the regular assertion macros, which has the downside of also disabling, well, the regular assertions which hold more sanitizing value, as opposed to unimplemented feature assertions.
2018-11-20common/assert: Make the UNIMPLEMENTED macro properly assertLioncash
Currently, this was only performing a logging call, which doesn't actually invoke any assertion behavior. This is unlike UNIMPLEMENTED_MSG, which *does* assert. This makes the expected behavior uniform across both macros.
2018-11-20patch_manager: Apply LayeredExeFS patchesZach Hilman
This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20kernel/process: Move <random> include to the cpp fileLioncash
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file.
2018-11-20shader_cache: Only lock covered instructions.Markus Wick
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-20am/applets: Replace includes with forward declarations where applicableLioncash
Also resolve places where includes should have been provided, but weren't.
2018-11-20am/applets: Relocate comments above the relevant data member in AppletDataBrokerLioncash
Avoids wonky wrapping and makes it nicer to read.
2018-11-20yuzu/applets/software_keyboard: Override accept() and reject() instead of ↵Lioncash
providing own differently named member functions Uses Qt's built-in interface instead of rolling our own separate one on top of it. This also fixes a bug in reject() where we were calling accept() instead of reject().
2018-11-20yuzu/applets/software_keyboard: std::move std::function instances where ↵Lioncash
applicable std::function instances can potentially allocate. std::moveing them prevents an avoidable allocation in that case.
2018-11-20yuzu/applets/software_keyboard: Make slots private functionsLioncash
These aren't required to be public.
2018-11-20Merge pull request #1667 from DarkLordZach/swkbdbunnei
am: Implement HLE software keyboard applet