| Age | Commit message (Collapse) | Author |
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This is an analog of BitSet from Dolphin that was introduced to allow
iterating over a set of bits. Given it's currently unused, and given
that std::bitset exists, we can remove this. If it's ever needed in the
future it can be brought back.
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This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
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when docked mode is enable
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These don't depend on class state, and are effectively implementation
details, so they can go into the cpp file .
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The previous handle table size is a holdover from Citra. The actual
handle table construct on Horizon only allows for a maximum of 1024
entries.
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We don't need to potentially inline the teardown logic of all of the
handle instances.
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Use default values for unknown framebuffer pixel format
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gl_shader_decompiler: Use UNIMPLEMENTED when applicable
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am/applets: Minor cleanup
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- Used by Undertale.
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gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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common/math_util: Minor cleanup
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Xbyak is currently entirely unused. Rather than carting it along, remove
it and get rid of a dependency. If it's ever needed in the future, then
it can be re-added (and likely be more up to date at that point in
time).
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Gets rid of the need to use typename to access the ::type alias.
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Allows objects that contain rectangle instances to be constexpr
constructible as well.
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const/constexpr variables have internal linkage by default.
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This hasn't been used since the project started, so we may as well get
rid of it to keep it from bit rotting.
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maxwell_3d: Initialize rasterizer color mask registers as enabled.
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applicable
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- Fixes rendering regression with Sonic Mania.
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The interface for shared memory was changed, but another commit was
merged that relied on the (previously public) internals of SharedMemory.
This amends that discrepancy.
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The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
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kernel/shared_memory: Make data members private, plus minor interface changes
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ldr: Clean up error codes
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kernel/process: Move <random> include to the cpp file
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common/assert: Make the UNIMPLEMENTED macro properly assert
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Fills out the struct according to information provided by SwitchBrew
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assertions
Currently, there's no way to specify if an assertion should
conditionally occur due to unimplemented behavior. This is useful when
something is only partially implemented (e.g. due to ongoing RE work).
In particular, this would be useful within the graphics code.
The rationale behind this is it allows a dev to disable unimplemented
feature assertions (which can occur in an unrelated work area), while
still enabling regular assertions, which act as behavior guards for
conditions or states which must not occur. Previously, the only way a
dev could temporarily disable asserts, was to disable the regular
assertion macros, which has the downside of also disabling, well, the
regular assertions which hold more sanitizing value, as opposed to
unimplemented feature assertions.
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Currently, this was only performing a logging call, which doesn't
actually invoke any assertion behavior. This is unlike
UNIMPLEMENTED_MSG, which *does* assert.
This makes the expected behavior uniform across both macros.
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This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
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When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
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<random> isn't necesary directly within the header and can be placed in
the cpp file where its needed. Avoids propagating random generation
utilities via a header file.
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The accessor should be doing just that, accessing, rather than retaining
the lifetime of the data broker as well.
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Also resolve places where includes should have been provided, but
weren't.
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Avoids wonky wrapping and makes it nicer to read.
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providing own differently named member functions
Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
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applicable
std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
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These aren't required to be public.
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am: Implement HLE software keyboard applet
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