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2022-10-06VideoCore: Extra Fixes.Fernando Sahmkow
2022-10-06NVDRV: Remake ASGPUFernando Sahmkow
2022-10-06NVDRV: Update copyright notices.Fernando Sahmkow
2022-10-06MemoryManager: Temporary Fix for NVDEC.Fernando Sahmkow
2022-10-06NvHostCtrl: Fix merge of nvflinger.Fernando Sahmkow
2022-10-06VideoCore: Update MemoryManagerFernando Sahmkow
2022-10-06Common: implement MultiLevelPageTable.Fernando Sahmkow
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-10-06NVHOST_CTRl: Implement missing method and fix some stuffs.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-10-06NVASGPU: Fix Remap.Fernando Sahmkow
2022-10-06NVDRV: Fix clearing when destroying.Fernando Sahmkow
2022-10-06NVMAP: Fix the Free return parameters.Fernando Sahmkow
2022-10-06NVDRV: Fix Open/Close and make sure each device is correctly created.Fernando Sahmkow
2022-10-06NVDRV: Implement new NvMapFernando Sahmkow
2022-10-06NVDRV: Refactor and add new NvMap.Fernando Sahmkow
2022-10-06NVDRV: Cleanup.Fernando Sahmkow
2022-10-06NVDRV: Implement QueryEvent.Fernando Sahmkow
2022-10-06NvHost: Remake Ctrl Implementation.Fernando Sahmkow
2022-10-06NvHost: Try a different approach to blocking.Fernando Sahmkow
2022-10-06NvHost: Fix some regressions and correct signaling on timeout.Fernando Sahmkow
2022-10-06Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow
2022-10-05Merge pull request #9013 from liamwhite/spinning-a-yarnbunnei
common: remove "yuzu:" prefix from thread names
2022-10-05Merge pull request #9015 from german77/amiibo-rewritebunnei
service: nfp: Fix errors to pass unit testing
2022-10-05Show error from cpp-httplib when we don't have a response to read (report ↵Kyle Kienapfel
errors while connecting to API) (#8999) Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-10-05Merge pull request #8987 from liamwhite/another-name-for-reinforcement-steelFernando S
vulkan: automatically use larger staging buffer sizes when possible
2022-10-05Merge pull request #9011 from liamwhite/frog-emoji-momentFernando S
shader_recompiler: add extended LDC to GLASM backend
2022-10-04Merge pull request #9005 from liamwhite/micro-fitbunnei
macro_jit_x64: cancel exit for taken branch
2022-10-04Merge pull request #9010 from liamwhite/buttwisebunnei
macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-03vk_scheduler: wait for command processing to completeLiam
2022-10-03service: nfp: Fix errors to pass unit testingNarr the Reg
2022-10-03common: remove "yuzu:" prefix from thread namesLiam
2022-10-02shader_recompiler: add extended LDC to GLASM backendLiam
2022-10-02Merge pull request #8955 from german77/amiibo-rewritebunnei
core: nfp: Rewrite implementation to remove direct access from the frontend
2022-10-02service: mii: Copy only valid name bytesgerman77
2022-10-02service: nfp: Implement mount target and open application area errors, minor ↵Narr the Reg
fixes
2022-10-02nfp: Multiple fixes against HWgerman77
2022-10-02service: nfp: address commentsgerman77
2022-10-02service: nfp: Rewrite and implement applet callsgerman77
2022-10-02core: hid: Add nfc support to emulated controllergerman77
2022-10-02yuzu: Use virtual amiibo driver instead of nfp servicegerman77
2022-10-02input_common: Enable virtual amiibo drivergerman77
2022-10-02input_common: Create virtual amiibo drivergerman77
2022-10-02Merge pull request #8992 from Morph1984/vi-vsync-eventbunnei
service: vi: Retrieve vsync event once per display
2022-10-01Merge pull request #6598 from FernandoS27/falklands-are-britishliamwhite
MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow
2022-10-01macro_jit_x64: fix miscompilation of bit extraction operationsLiam
2022-10-01Qt: work around Qt5's font choice for ChineseKyle Kienapfel
On Windows there are currently two fonts used. The first, does the Menu, QTreeView and Tooltips Second is Everything else which is a default font. From inspecting QApplication::font() at runtime Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0) Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0 Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0 Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0 Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0 I initially investigated dynamically changing the font when the UI language is English, but this was getting quite messy Qt6 makes changes to default font in some situations, so this PR is being narrowed in scope to only effect Chinese font choices. This change only effects rendering of Latin/Cyrillic characters.
2022-10-01Merge pull request #8876 from FearlessTobi/multiplayer-part3bunnei
ldn: Implement "local wireless" networked multiplayer