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2021-08-05assert: Verify formattingyzct12345
2021-08-05assert: Avoid empty macrosyzct12345
2021-08-05texture_cache: Split templates outyzct12345
2021-08-04Merge pull request #6819 from Morph1984/i-am-dumbMai M
applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04Merge pull request #6818 from Morph1984/hex-util-bugMai M
hex_util: Fix incorrect array size in AsArray
2021-08-04applet_swkbd: Include the null terminator in the buffer size calculationMorph
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04hex_util: Fix incorrect array size in AsArrayMorph
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04config: Read connected setting for controllerslat9nq
Currently yuzu will read the mapping but does not connect a controller despite adding subsequent configurations for it. Read the `connected` setting for now as a boolean like the Qt frontend.
2021-08-04settings_ui: Add emulated joystick position dot to controller previewgerman77
2021-08-04common: uuid: Add hex string to UUID constructorMorph
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-03nvdec: Implement VA-API hardware video acceleration (#6713)yzct12345
* nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-02Merge pull request #6805 from lat9nq/fix-user-profilesMorph
config: Only read/write current_user on global config
2021-08-02config: Only read/write current_user on global configlat9nq
2021-08-02network: fix ternary operator in Socket::SendTospholz
2021-08-02decoders: Optimize swizzle copy performance (#6790)yzct12345
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-01yuzu-cmd: hide cursor when in fullscreensan
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01game_list: Make game list folder icons smaller (#6762)Malte Jürgens
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph
2021-08-01Merge pull request #6720 from ameerj/vk-screenshotFernando S
renderer_vulkan: Implement screenshots
2021-08-01Merge pull request #6765 from ReinUsesLisp/y-negate-vkAmeer J
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01astc_decoder: Reduce workgroup sizeameerj
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01astc_decoder: Compute offset swizzles in-shaderameerj
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-07-31astc_decoder: Make use of uvec4 for payload dataameerj
2021-07-31astc_decoder: Simplify Select2DPartitionameerj
2021-07-31astc_decoder: Optimize the use EncodingDataameerj
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation. We can take advantage of its sorted property to optimize its usage in the shader. Thanks to wwylele for the optimization idea.
2021-07-31astc.h: Move data to cpp implementationameerj
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31settings: Use std::clamp where possiblelat9nq
Addresses PR review Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31hle: api_version: Update HOS version to 12.1.0Morph
Keeps us up to date with reporting the system version.
2021-07-30settings: Remove unnecessary std::move usageslat9nq
Addresses review feedback. Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30Merge pull request #6775 from lat9nq/cmd-remove-global-corebunnei
emu_window: Remove global system instance
2021-07-30Merge pull request #6759 from ReinUsesLisp/pipeline-statisticsbunnei
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30settings: Fix function virtualizationlat9nq
Fixes a theoretical scenario where a Setting is using the BasicSetting's GetValue function. In practice this probably only happens on yuzu-cmd, where there is no need for a Setting's additional features. Need to fix regardless.
2021-07-30settings: Implement setting rangeslat9nq
Clamps the setting's values against the specified minimum and maximum values.
2021-07-30emu_window: Remove global system instancelat9nq
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
2021-07-30applet_swkbd: Correct string buffer size calculationMorph
The buffer size here does not include the initial 8 bytes.
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-30service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Morph
2021-07-30service: ns, set: Add PT_BR (Brazilian Portuguese)Morph
2021-07-30Merge pull request #6767 from ReinUsesLisp/fold-float-packMorph
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-29Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei
shader: Fold integer FMA from Nvidia's pattern
2021-07-29shader: Fold UnpackFloat2x16 and PackFloat2x16ReinUsesLisp
Simplifies the code a bit when possible. These instructions should be no-ops codegen wise.
2021-07-29Merge pull request #6751 from Morph1984/languagecodeAmeer J
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29Merge pull request #6742 from Morph1984/uuidbunnei
common: uuid: Return a lower-case hex string in Format
2021-07-29vk_rasterizer: Flip viewport on Y_NEGATEReinUsesLisp
Matches OpenGL's behavior. I don't believe this register flips geometry, but we have to try to match behavior on both backends.
2021-07-28renderers: Add explicit invert_y bool to screenshot callbackameerj
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28renderer_vulkan: Implement screenshotsameerj
2021-07-28vk_blit_screen: Add public CreateFramebuffer methodameerj
2021-07-28vk_blit_screen: Make Draw method more genericameerj
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28Merge pull request #6760 from ReinUsesLisp/fp16-collectbunnei
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions