| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-09 | Core Timing: Rework Core Timing to run all cores evenly. | Fernando Sahmkow | |
| 2019-10-09 | Merge pull request #2921 from FreddyFunk/compiler-warnings-core | bunnei | |
| Services::ES fix casting warnings | |||
| 2019-10-08 | Merge pull request #2654 from DarkLordZach/lm-log-rewrite | bunnei | |
| lm: Rewrite logger to use core reporting services | |||
| 2019-10-08 | Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2 | Fernando Sahmkow | |
| shader/half_set_predicate: Fix HSETP2 for constant buffers | |||
| 2019-10-07 | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | |
| HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable. | |||
| 2019-10-07 | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | |
| 2019-10-07 | hid: Implement DeactivateNpad | Morph | |
| Makes use of the already existing DeactivateController function. | |||
| 2019-10-06 | Merge pull request #2951 from lioncash/global | Zach Hilman | |
| core: Remove Core::CurrentProcess() | |||
| 2019-10-06 | Merge pull request #2952 from lioncash/warning | Rodrigo Locatti | |
| bcat: Silence various warnings | |||
| 2019-10-06 | Merge pull request #2955 from lioncash/allocator | Rodrigo Locatti | |
| alignment: Resolve allocator construction issues on debug | |||
| 2019-10-06 | alignment: Resolve allocator construction issues on debug | Lioncash | |
| This was related to the source allocator being passed into the constructor potentially having a different type than allocator being constructed. We simply need to provide a constructor to handle this case. This resolves issues related to the allocator causing debug builds on MSVC to fail. | |||
| 2019-10-06 | alignment: Specify trait definitions within the allocator | Lioncash | |
| Allows containers and other data structures to consider optimizations based off of them. We satisfy all of these requirements anyways. | |||
| 2019-10-06 | Merge pull request #2954 from ReinUsesLisp/fix-invalidation | Fernando Sahmkow | |
| gl_shader_disk_cache: Properly ignore existing cache | |||
| 2019-10-06 | gl_shader_disk_cache: Properly ignore existing cache | ReinUsesLisp | |
| Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue. | |||
| 2019-10-06 | bcat/module: Silence truncation warnings | Lioncash | |
| We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one. | |||
| 2019-10-06 | bcat: Take std::function instance by value in NullBackend's constructor | Lioncash | |
| Without this, the std::move within the constructor initializer list won't be able to actually perform a move. | |||
| 2019-10-06 | bcat: In-class initialize ProgressServiceBackend's impl member | Lioncash | |
| Allows us to remove a constructor initializer list. | |||
| 2019-10-06 | bcat: Make ProgressServiceBackend's constructor take a std::string_view | Lioncash | |
| Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made. | |||
| 2019-10-06 | qt: Fix game name format error | Zach Hilman | |
| 2019-10-06 | bcat: Make ProgressServiceBackend's GetEvent() const | Lioncash | |
| This member function doesn't modify internal member state, so it can be marked const. | |||
| 2019-10-06 | boxcat: Silence an unused variable warning | Lioncash | |
| On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code. | |||
| 2019-10-06 | core/core: Remove unused header | Lioncash | |
| This isn't used anywhere in either the cpp or header file. | |||
| 2019-10-06 | core: Remove Core::CurrentProcess() | Lioncash | |
| This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand. | |||
| 2019-10-06 | hle/service: Replace global system instance calls with instance-based ones | Lioncash | |
| Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances. | |||
| 2019-10-05 | Merge pull request #2942 from ReinUsesLisp/clang-warnings | bunnei | |
| Silence miscellaneous warnings | |||
| 2019-10-05 | Merge pull request #2943 from DarkLordZach/azure-titlebars-v2 | bunnei | |
| ci: Add custom titlebars for mainline and patreon | |||
| 2019-10-05 | video_core/control_flow: Eliminate variable shadowing warnings | Lioncash | |
| 2019-10-05 | video_core/control_flow: Eliminate pessimizing moves | Lioncash | |
| These can inhibit the ability of a compiler to perform RVO. | |||
| 2019-10-05 | video_core/ast: Unindent most of IsFullyDecompiled() by one level | Lioncash | |
| 2019-10-05 | video_core/ast: Make ShowCurrentState() take a string_view instead of ↵ | Lioncash | |
| std::string Allows the function to be non-allocating in terms of the output string. | |||
| 2019-10-05 | video_core/ast: Eliminate variable shadowing warnings | Lioncash | |
| 2019-10-05 | video_core/ast: Replace std::string with a constexpr std::string_view | Lioncash | |
| Same behavior, but without the need to heap allocate | |||
| 2019-10-05 | video_core/ast: Default the move constructor and assignment operator | Lioncash | |
| This is behaviorally equivalent and also fixes a bug where some members weren't being moved over. | |||
| 2019-10-05 | video_core/{ast, expr}: Organize forward declaration | Lioncash | |
| Keeps them alphabetically sorted for readability. | |||
| 2019-10-05 | video_core/expr: Supply operator!= along with operator== | Lioncash | |
| Provides logical symmetry to the interface. | |||
| 2019-10-05 | video_core/{ast, expr}: Use std::move where applicable | Lioncash | |
| Avoids unnecessary atomic reference count increments and decrements. | |||
| 2019-10-05 | video_core/ast: Supply const accessors for data where applicable | Lioncash | |
| Provides const equivalents of data accessors for use within const contexts. | |||
| 2019-10-05 | Merge pull request #2888 from FernandoS27/decompiler2 | David | |
| Shader_IR: Implement a full control flow decompiler for the shader IR. | |||
| 2019-10-05 | qt: Change titlebar formatting | Zach Hilman | |
| 2019-10-05 | common: Add additional SCM revision fields | Zach Hilman | |
| 2019-10-05 | maxwell_3d: Add dirty flags for depth bounds values | ReinUsesLisp | |
| This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds. | |||
| 2019-10-04 | GL_Renderer: Remove lefting snippet. | Fernando Sahmkow | |
| 2019-10-04 | NvFlinger: Remove leftover from corrections and clang format. | Fernando Sahmkow | |
| 2019-10-04 | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | |
| 2019-10-04 | Core: Wait for GPU to be idle before shutting down. | Fernando Sahmkow | |
| 2019-10-04 | Nvdrv: Correct Event setup in Nvdrv | Fernando Sahmkow | |
| Events are supposed to be cleared on quering. This fixes that issue. | |||
| 2019-10-04 | NVFlinger: Reverse the change that only signaled events on buffer acquire. | Fernando Sahmkow | |
| This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present. | |||
| 2019-10-04 | Nvdrv: Do framelimiting only in the CPU Thread | Fernando Sahmkow | |
| 2019-10-04 | NvFlinger: Don't swap buffers if a frame is missing and always trigger event ↵ | Fernando Sahmkow | |
| in sync gpu. | |||
| 2019-10-04 | GPU_Async: Correct fences, display events and more. | Fernando Sahmkow | |
| This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time. | |||
