| Age | Commit message (Collapse) | Author |
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Allows the game list code to compile successfully with implicit string
conversions disabled.
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Allows the game list worker code to compile successfully with implicit
string conversions disabled.
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SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
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Allows the game list item code to build with implicit string conversions
disabled.
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Allows the loading screen code to compile with implicit string
conversions disabled.
While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
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Allows the bootmanager code to compile with implicit string conversions
disabled.
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Allows the util code to build with implicit string conversions disabled.
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yuzu/configuration: Specify string conversions explicitly
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This reverts a tested behavior on delay slots not exiting if the exit
flag is set. Currently new tests are required in order to ensure this
behavior.
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shader: Implement AL2P and ALD.PHYS
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kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
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Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
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Allows the system config code to build successfully with implicit string
conversions disabled.
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This is a user-facing string, so it should be marked as translatable.
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Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
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Deduplicates array accesses and uses a named variable where appropriate.
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explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
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Allows the player input configuration code to compile with implicit
string conversions disabled.
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Dma_pusher: ASSERT on empty command_list
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These are user-facing strings, so they should be localizable.
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Allows the general configuration code to successfully compile with
implicit string conversions disabled.
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Allows the gamelist configuration code to compile with implicit string
conversions disabled.
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Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
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We can just use qOverload here to tidy up the function cast.
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Allows the audio configuration code to build with implicit string
conversions disabled.
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Correct possible error on Rasterizer Caches
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shader/shader_ir: Minor changes
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gl_shader_disk_cache: Minor cleanup
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This is a measure to avoid crashes on command list reading as an empty
command_list is considered a NOP.
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service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
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video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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service/set: Correct and simplify behavior related to copying language codes
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GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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yuzu: Remove explicit types from locks where applicable
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maxwell_3d: reduce severity of different component formats assert.
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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gl_rasterizer: Pass the right number of array quad vertices count
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gl_rasterizer: Limit OpenGL point size to a minimum of 1
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video_core/engines/engine_upload: Minor tidying
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maxwell_to_gl: Add TriangleFan primitive topology
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ipc_helpers: Amend floating-point type in Pop<double> specialization
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yuzu/debugger: Specify string conversions explicitly
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core/kernel/object: Rename ResetType enum members for clarity
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kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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yuzu/applets/profile_select: Mark header string as translatable
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gl_shader_gen: std::move objects where applicable
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yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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