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2020-04-05yuzu/configuration: Only assert that all buttons exist when we are handling ↵FearlessTobi
the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05yuzu/configure_input_simple: Fix "Docked Joycons" controller profileFearlessTobi
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05tweaking.namkazy
2020-04-05clang-formatNguyen Dac Nam
2020-04-05cleanup unuse paramsnamkazy
2020-04-05cleanup debug code.namkazy
2020-04-05reimplement get component type, uncomment mistaken codenamkazy
2020-04-05remove disable optimizenamkazy
2020-04-05[wip] reimplement SULD.Dnamkazy
2020-04-05add shader stage when init shader irnamkazy
2020-04-05clang-fixNguyen Dac Nam
2020-04-05shader: image - import PredConditionNguyen Dac Nam
2020-04-05shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam
2020-04-05shader: SULD.D import StoreTypeNguyen Dac Nam
2020-04-05shader: implement SULD.D bits32Nguyen Dac Nam
2020-04-04shader/other: Add error message for some S2R registersReinUsesLisp
2020-04-04shader_bytecode: Rename MOV_SYS to S2RReinUsesLisp
2020-04-04shader_bytecode: Add encoding for BARReinUsesLisp
2020-04-04shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp
2020-04-04shader_bytecode: Add encoding for VOTE.VTGReinUsesLisp
2020-04-04Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"ReinUsesLisp
This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games.
2020-04-03Merge pull request #3579 from Kewlan/reorder-shoulderbunnei
configuration: Reorder shoulder buttons
2020-04-03Merge pull request #3563 from bunnei/fix-ldr-memstateFernando Sahmkow
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-02shader/memory: Silence no return value warningReinUsesLisp
Silences a warning about control paths not all returning a value.
2020-04-02Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-01shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01gl_texture_cache: Fix software ASTC fallbackReinUsesLisp
2020-04-01vk_device: Add missing ASTC queriesReinUsesLisp
2020-04-01video_core: Use native ASTC when availableReinUsesLisp
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp
2020-03-31Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2Rodrigo Locatti
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-04-01common: Port some changes from dolphin (#5127)Vitor K
* IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-03-31renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapperReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add command buffer handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add physical device handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add device handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add swapchain handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add fence handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add device memory handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add pool handlesReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add buffer and image handlesReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add queue handleReinUsesLisp
2020-03-31renderer_vulkan/wrapper: Add instance handleReinUsesLisp
2020-03-31capsrv: Split Capture services into individual files and stub ↵Morph
GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
2020-03-31Merge pull request #3561 from ReinUsesLisp/f2f-conversionFernando Sahmkow
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31Merge pull request #3577 from ReinUsesLisp/leaFernando Sahmkow
shader/lea: Fix LEA implementation
2020-03-31gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp
Fixes a potential edge case where cleared textures read from the CPU were not flushed.
2020-03-31Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31clang-formatNguyen Dac Nam
2020-03-31shader_decode: fix by suggestionNguyen Dac Nam