| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-26 | Merge pull request #3453 from FearlessTobi/remove-pause-lock | bunnei | |
| yuzu: Remove exit lock for game pausing | |||
| 2020-03-26 | services: ldr: Fix MemoryState for read/write regions of NROs. | bunnei | |
| - Fixes #3541, used by Final Fantasy VIII Remastered. | |||
| 2020-03-25 | Address review and fix broken yuzu-tester build | James Rowe | |
| 2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | |
| Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | |||
| 2020-03-26 | gl_rasterizer: Update stencil test regardless of it being disabled | ReinUsesLisp | |
| 2020-03-26 | gl_rasterizer: Synchronize stencil testing on clears | ReinUsesLisp | |
| 2020-03-25 | Merge pull request #3544 from makigumo/myfork/patch-2 | bunnei | |
| xmad: fix clang build error | |||
| 2020-03-25 | Merge pull request #3520 from ReinUsesLisp/legacy-varyings | bunnei | |
| gl_shader_decompiler: Implement legacy varyings | |||
| 2020-03-24 | Frontend/GPU: Refactor context management | James Rowe | |
| Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||
| 2020-03-24 | Merge pull request #3524 from FearlessTobi/port-5106 | bunnei | |
| Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization" | |||
| 2020-03-23 | Merge pull request #3543 from ReinUsesLisp/gl-depth-range | Fernando Sahmkow | |
| gl_rasterizer: Use transformed viewport for depth ranges | |||
| 2020-03-23 | Merge pull request #3542 from namkazt/patch-10 | Fernando Sahmkow | |
| Implement MME shadow RAM | |||
| 2020-03-23 | sm/controller: Increase PointerBufferSize | FearlessTobi | |
| This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize. | |||
| 2020-03-23 | audio_core: Accept Audren REV8 | FearlessTobi | |
| According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now. | |||
| 2020-03-23 | xmad: fix clang build error | makigumo | |
| 2020-03-22 | Merge pull request #3477 from FearlessTobi/webapplet-shit | bunnei | |
| core/web_browser: Allow WebApplet to exit gracefully when an error occurs | |||
| 2020-03-22 | apply replay logic to all writes. remove replay from MacroInterpreter::Send ↵ | namkazy | |
| (@fincs) | |||
| 2020-03-22 | core/web_browser: Allow WebApplet to exit gracefully when an error occurs | FearlessTobi | |
| Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852. | |||
| 2020-03-22 | maxwell_3d: change declaration order | namkazy | |
| 2020-03-22 | maxwell_3d: init shadow_state | namkazy | |
| 2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | |
| Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this. | |||
| 2020-03-22 | maxwell_3d: this seem more correct. | namkazy | |
| 2020-03-22 | maxwell_3d: update comments for shadow ram usage | namkazy | |
| 2020-03-22 | marco_interpreter: write hw value when shadow ram requested | Nguyen Dac Nam | |
| 2020-03-22 | maxwell_3d: track shadow ram ctrl and hw reg value | Nguyen Dac Nam | |
| 2020-03-22 | maxwell_3d: implement MME shadow RAM | Nguyen Dac Nam | |
| 2020-03-21 | Merge pull request #3531 from makigumo/yuzu_master | bunnei | |
| set: implement GetRegionCode | |||
| 2020-03-21 | Merge pull request #3525 from FearlessTobi/linux-compile-error | bunnei | |
| input_common/udp: Fix Linux build by using a backwards compatible way of error checking | |||
| 2020-03-20 | Merge pull request #3526 from FearlessTobi/bcat-disable | bunnei | |
| bcat: Disable Boxcat backend by default | |||
| 2020-03-19 | Merge pull request #3505 from namkazt/patch-8 | bunnei | |
| shader_decode: implement XMAD mode CSfu | |||
| 2020-03-19 | set: implement GetRegionCode | Dan | |
| 2020-03-18 | Merge pull request #3527 from FearlessTobi/output-mode | bunnei | |
| yuzu: Save sound output mode and set it to Stereo by default | |||
| 2020-03-18 | Merge pull request #3535 from ReinUsesLisp/gcc-warnings | Mat M | |
| video_core: Silence misc warnings | |||
| 2020-03-18 | vk_texture_cache: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | vk_staging_buffer_pool: Silence unused constant warning | ReinUsesLisp | |
| 2020-03-18 | vk_rasterizer: Remove unused variable | ReinUsesLisp | |
| 2020-03-18 | vk_pipeline_cache: Remove unused variable | ReinUsesLisp | |
| 2020-03-18 | maxwell_to_vk: Sielence -Wswitch warning | ReinUsesLisp | |
| 2020-03-18 | gl_shader_decompiler: Remove deprecated function and its usages | ReinUsesLisp | |
| 2020-03-18 | gl_rasterizer: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | kepler_compute: Remove unused variables | ReinUsesLisp | |
| 2020-03-18 | time_zone_content_manager: Fix out of bounds read | ReinUsesLisp | |
| There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address. | |||
| 2020-03-18 | input_common/udp: Fix clang build issues | ReinUsesLisp | |
| 2020-03-18 | astc: Fix clang build issues | ReinUsesLisp | |
| 2020-03-18 | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID | ReinUsesLisp | |
| 2020-03-17 | Merge pull request #3510 from FernandoS27/dirty-write | Mat M | |
| DirtyFlags: relax need to set render_targets as dirty | |||
| 2020-03-17 | Merge pull request #3509 from ReinUsesLisp/astc-opts | Mat M | |
| astc: General changes and optimizations | |||
| 2020-03-17 | Merge pull request #3518 from ReinUsesLisp/scissor-clears | Mat M | |
| vk_rasterizer: Implement scissor clears and layered clears | |||
| 2020-03-17 | Merge pull request #3519 from ReinUsesLisp/int-formats | Mat M | |
| maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | |||
| 2020-03-17 | yuzu: Save sound output mode and set it to Stereo by default | FearlessTobi | |
