| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-07 | Merge pull request #1658 from ogniK5377/holdtype-style | bunnei | |
| Updated npad styles on holdtype switches | |||
| 2018-11-07 | svcBreak now dumps information from the debug buffer passed (#1646) | David | |
| * svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments | |||
| 2018-11-07 | Merge pull request #1655 from ogniK5377/shantae | bunnei | |
| Implement acc:TrySelectUserWithoutInteraction | |||
| 2018-11-07 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | |
| 2018-11-08 | Renamed CheckIfOperationChanged to OnDockedModeChanged | David Marcec | |
| 2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | |
| 2018-11-08 | Updated npad styles on holdtype switches | David Marcec | |
| Fixes input for megaman | |||
| 2018-11-07 | Fixups | David Marcec | |
| 2018-11-07 | Merge pull request #1630 from bunnei/fix-mapbufferex | bunnei | |
| memory_manager: Do not MapBufferEx over already in use memory. | |||
| 2018-11-07 | Merge pull request #1635 from Tinob/master | bunnei | |
| Implement multi-target viewports and blending | |||
| 2018-11-07 | Ability to switch between docked and undocked mode in-game | David Marcec | |
| Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly | |||
| 2018-11-07 | fixed spelling error | David Marcec | |
| 2018-11-07 | Added missing log | David Marcec | |
| 2018-11-07 | Implement acc:TrySelectUserWithoutInteraction | David Marcec | |
| Needed for Shantae - Half-Genie Hero - Ultimate Edition! | |||
| 2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
| 2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | |
| 2018-11-06 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | |
| They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||
| 2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
| 2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
| This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
| 2018-11-06 | microprofile: Drop ReleaseActiveBuffer scope. | Markus Wick | |
| This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more. | |||
| 2018-11-06 | configure_system: Fix compiler warning | Frederic Laing | |
| 2018-11-06 | yuzu/main: Fix compiler warning | Frederic Laing | |
| 2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | |
| Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||
| 2018-11-06 | Implement SetMemoryPermission | Frederic Laing | |
| 2018-11-05 | Merge pull request #1616 from FernandoS27/cube-array | bunnei | |
| Implement Cube Arrays | |||
| 2018-11-05 | Merge pull request #1633 from ogniK5377/reload-input | bunnei | |
| Fixed HID crash when launching more than 1 game & signaled styleset change event | |||
| 2018-11-05 | Merge pull request #1441 from CarlKenner/DebuggerLog | bunnei | |
| logging: Add DebuggerBackend for logging to Visual Studio | |||
| 2018-11-05 | Merge pull request #1639 from DarkLordZach/open-yuzu-folder | bunnei | |
| qt: Add help option to open yuzu folder | |||
| 2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values ↵ | Rodolfo Bogado | |
| in the alpha channel in some render targets. | |||
| 2018-11-04 | Implement multi-target viewports and blending | Rodolfo Bogado | |
| 2018-11-04 | Merge pull request #1625 from FernandoS27/astc | bunnei | |
| Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems | |||
| 2018-11-04 | Merge pull request #1645 from dharmin/master | Mat M | |
| Fix quickstart link | |||
| 2018-11-05 | Fix quickstart link | Dharmin K Shah | |
| 2018-11-04 | Fix typo in BufferTransformFlags | Frederic Laing | |
| 2018-11-03 | game_list: Only reload game list after relevant settings changed | Zach Hilman | |
| Prevents unnecessary reloads on every configuration operation. | |||
| 2018-11-03 | sm: Implement RegisterService and UnregisterService | Zach Hilman | |
| These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present. | |||
| 2018-11-03 | qt: Add help option to open yuzu folder | Zach Hilman | |
| Opens a new file manager window at the UserDir. | |||
| 2018-11-03 | Stubbed SetMemoryPermission | Frederic Laing | |
| 2018-11-02 | correct syntax | greggameplayer | |
| 2018-11-02 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-02 | Fixed incorrect hwopus assert | David Marcec | |
| 2018-11-02 | Fixed HID crash when launching more than 1 game & signaled syleset change event | David Marcec | |
| This should fix crashes when launching multiple games in yuzu | |||
| 2018-11-01 | game_list: Make add-ons column optional | Zach Hilman | |
| As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%. | |||
| 2018-11-01 | filesystem: Cache RegisteredCacheUnion instead of constructing on demand | Zach Hilman | |
| Prevents unnecessary re-reads of the metadata and unnecessary temporary objects. | |||
| 2018-11-01 | file_sys: Use common KeyManager in NCA container types | Zach Hilman | |
| Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads. | |||
| 2018-11-01 | content_archive: Add optional KeyManager parameter to constructor | Zach Hilman | |
| Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this. | |||
| 2018-11-01 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | |
| 2018-11-01 | Merge pull request #1615 from lioncash/input | bunnei | |
| configure_system: Contrain profile usernames to 32 characters | |||
| 2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | |
| - This fixes rendering when changing areas in Super Mario Odyssey. | |||
