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2019-09-20Merge pull request #2855 from ReinUsesLisp/shflbunnei
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20Rasterizer: Correct introduced bug where a conditional render wouldn't stop ↵Fernando Sahmkow
a draw call from executing
2019-09-19Shader_IR: Implement ICMP.Fernando Sahmkow
2019-09-20Added frame_count for REV7 audio rendererDavid Marcec
Added framecount
2019-09-20disable clang-format tempDavid Marcec
2019-09-19Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow
2019-09-19Rasterizer: Address Feedback and conscerns.Fernando Sahmkow
2019-09-19Rasterizer: Refactor draw calls, remove deadcode and clean up.Fernando Sahmkow
2019-09-19VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵Fernando Sahmkow
management.
2019-09-19Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-18Core/Memory: Only FlushAndInvalidate GPU if the page is marked as ↵Fernando Sahmkow
RasterizerCachedMemory This commit avoids Invalidating and Flushing the GPU if the page is not marked as a RasterizerCache Page.
2019-09-18Merge pull request #2784 from ReinUsesLisp/smembunnei
shader_ir: Implement shared memory
2019-09-17shader_ir/warp: Implement SHFLReinUsesLisp
2019-09-17maxwell_to_gl: Fix mipmap filteringReinUsesLisp
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way.
2019-09-17gl_rasterizer: Remove unused code paths from ConfigureFramebuffersReinUsesLisp
2019-09-16When docked mode is checked, uncheck "joycons docked"Morph
2019-09-15Merge pull request #2851 from ReinUsesLisp/srgbFernando Sahmkow
renderer_opengl: Fix sRGB blits
2019-09-15Merge pull request #2824 from ReinUsesLisp/mmeFernando Sahmkow
Revert "Revert #2466" and stub FirmwareCall 4
2019-09-14maxwell_3d: Update firmware 4 call stub commentaryRodrigo Locatti
2019-09-14Merge pull request #2857 from ReinUsesLisp/surface-srgbFernando Sahmkow
video_core/surface: Add function to detect sRGB surfaces
2019-09-14Merge pull request #2858 from ReinUsesLisp/vk-deviceFernando Sahmkow
vk_device: Add miscellaneous features and minor style changes
2019-09-14Merge pull request #2667 from DarkLordZach/profile-editorbunnei
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-13vk_device: Add miscellaneous features and minor style changesReinUsesLisp
* Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries
2019-09-13video_core/surface: Add function to detect sRGB surfacesReinUsesLisp
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC.
2019-09-11renderer_opengl: Fix rebase mistakeReinUsesLisp
2019-09-10shader/image: Implement SUATOM and fix SUSTReinUsesLisp
2019-09-10gl_rasterizer: Correct sRGB Fix regressionFernando Sahmkow
2019-09-10renderer_opengl: Fix sRGB blitsReinUsesLisp
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
2019-09-10Merge pull request #2823 from ReinUsesLisp/shr-clampbunnei
shader/shift: Implement SHR wrapped and clamped variants
2019-09-10Merge pull request #2810 from ReinUsesLisp/mme-optbunnei
maxwell_3d: Avoid moving macro_params
2019-09-10Merge pull request #2759 from ReinUsesLisp/compute-imagesFernando Sahmkow
gl_rasterizer: Bind images and samplers to compute
2019-09-10Address review commentsFearlessTobi
2019-09-10Add frametime logging for tracking performance over timefearlessTobi
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-09Merge pull request #2847 from VelocityRa/nro-nacp-fixDavid
nro/ui: Show "Developer" field in Properties
2019-09-09Merge pull request #2716 from lioncash/hle-globalDavid
service/am: Remove usages of global system accessors
2019-09-09Merge pull request #2763 from lioncash/map-physDavid
kernel/vm_manager: Minor cleanup
2019-09-08nro: Implement ReadControlDataNick Renieris
With this, the "Developer" field in the Properties for homebrew is now populated. Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-06gl_shader_decompiler: Avoid writing output attribute when unimplementedReinUsesLisp
2019-09-05gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp
2019-09-05texture_cache: Minor changesReinUsesLisp
2019-09-05gl_rasterizer: Apply textures and images stateReinUsesLisp
2019-09-05gl_rasterizer: Add samplers to compute dispatchesReinUsesLisp
2019-09-05gl_rasterizer: Minor code changesReinUsesLisp
2019-09-05gl_state: Split textures and samplers into two arraysReinUsesLisp
2019-09-05gl_rasterizer: Implement image bindingsReinUsesLisp
2019-09-05gl_state: Add support for glBindImageTexturesReinUsesLisp
2019-09-05texture_cache: Pass TIC to texture cacheReinUsesLisp
2019-09-05kepler_compute: Implement texture queriesReinUsesLisp
2019-09-05gl_rasterizer: Split SetupTexturesReinUsesLisp