| Age | Commit message (Collapse) | Author |
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Change the memory order to acqure-release when we decrement the
reference count. Prevents a race with line 89 reported by TSan.
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TSan reports a data race between writing at cpp:1162 and reading at
h:262. Make the thread_state atomic to prevent this.
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TSan reported a race between thread 36 and thread 34, a read at :225 and
a write at :225 respectively. Make total_proces_running_time_ticks
atomic to avoid this race.
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TSan reported a race at :258 and :803, so make current_process an atomic
pointer.
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TSan reports a race between the main thread and T37 during
IsLockedByCurrentThread and when it's set at the end of Lock(),
respectively. Set owner_thread to an atomic pointer to fix it.
Co-authored-by: bunnei <bunneidev@gmail.com>
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__forceinline required on MSVC for function to be inlined
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native_clock: Use AtomicLoad128
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applets/web: Keep foreground (websession) web applet open
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service: hid: Remove inaccurate behavior on initialization
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audio_core: remove time stretcher
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configure_hotkeys: Make first column stretch and not last column
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configure_per_game_addons: Stretch first column and not last
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Also configure minimum width of columns to be 150px.
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This provides more sensible column widths.
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GetReleasedBuffers.
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thread.
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host thread.
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This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
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Also drop the SoundTouch dependency
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GPU Garbage Collection: Fix regressions.
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configure_debug: Fix typo
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build: cleanup installation of yuzu and yuzu-cmd
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codec: Fix GPU decoder detection on Windows and a memory leak
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nvhost_ctrl: Only mark EventState::Busy as BadParameter
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Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
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