| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-21 | cheat_engine: Move to memory and strip VM | Zach Hilman | |
| This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers. | |||
| 2019-09-21 | memory: Port Atmosphere's DmntCheatVm | Zach Hilman | |
| This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu. | |||
| 2019-09-21 | log: Add logging class for Cheat Engine | Zach Hilman | |
| This is better than just using something like Common.Filesystem or Common.Memory | |||
| 2019-09-22 | Merge pull request #2430 from DarkLordZach/fs-controller | David | |
| core: Implement FileSystemController to deglobalize FS services | |||
| 2019-09-21 | Merge pull request #2883 from ogniK5377/log-game | Zach Hilman | |
| Log the current title id and game name which is booting | |||
| 2019-09-22 | Fix clang-format | FearlessTobi | |
| 2019-09-22 | fermi_2d: Lower surface copy log severity to DEBUG | FearlessTobi | |
| 2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | |
| 2019-09-21 | system_archive: Synthesize shared fonts system archives | Zach Hilman | |
| 2019-09-21 | pl_u: Expose method to encrypt TTF to BFTTF | Zach Hilman | |
| 2019-09-21 | externals: Move OSS font data to file_sys in core | Zach Hilman | |
| 2019-09-21 | prepo: Remove system global accessors | Zach Hilman | |
| 2019-09-21 | prepo: Implement SaveReport New and System variants | Zach Hilman | |
| 2019-09-21 | reporter: Differentiate between Old, New, and System play reports | Zach Hilman | |
| 2019-09-21 | configure_debug: Move reporting option to logging | Zach Hilman | |
| 2019-09-21 | Merge pull request #2878 from FernandoS27/icmp | Rodrigo Locatti | |
| shader_ir: Implement ICMP | |||
| 2019-09-21 | config: Remove Dump options from configure_debug | Zach Hilman | |
| 2019-09-21 | filesystem: Add const qualification to various accessors | Zach Hilman | |
| 2019-09-21 | yuzu: Add UI to manage filesystem paths and sizes | Zach Hilman | |
| 2019-09-21 | core: Store FileSystemController in core | Zach Hilman | |
| 2019-09-21 | settings: Add options for managing gamecard emulation | Zach Hilman | |
| 2019-09-21 | settings: Add options for setting storage sizes | Zach Hilman | |
| 2019-09-21 | yuzu: Port old usages of Filesystem namespace to FilesystemController | Zach Hilman | |
| 2019-09-21 | settings: Update LogSettings to show NAND/SDMC paths from FileUtil | Zach Hilman | |
| 2019-09-21 | card_image: Add accessors for gamecard certificate | Zach Hilman | |
| Used by fsp-srv/IDeviceOperator | |||
| 2019-09-21 | card_image: Add functions to query gamecard update partition | Zach Hilman | |
| Includes version and meta title ID, used by fsp-srv/IDeviceOperator | |||
| 2019-09-21 | content_archive: Add accessors for Rights ID and SDK Version | Zach Hilman | |
| 2019-09-21 | partition_data_manager: Add accessor for decrypted PRODINFO partition | Zach Hilman | |
| 2019-09-21 | services: Pass FileSystemController as reference to services that need it | Zach Hilman | |
| 2019-09-21 | am: Unstub IApplicationFunctions EnsureSaveData (20) | Zach Hilman | |
| Creates a default save data for the application given a user ID. | |||
| 2019-09-21 | filesystem: Pass Size Getter functions to IFileSystem for sizes | Zach Hilman | |
| 2019-09-21 | sdmc_factory: Add SD Card size getters | Zach Hilman | |
| 2019-09-21 | bis_factory: Add getters for NAND partition sizes | Zach Hilman | |
| 2019-09-21 | filesystem: Add FileSystemController to deglobalize FS services | Zach Hilman | |
| 2019-09-21 | submisson_package: Fix edge case with improperly sized filenames | Zach Hilman | |
| Prevents a crash if the filename is less than 9 characters long. | |||
| 2019-09-21 | sdmc_factory: Add accessor for SDMC Album directory | Zach Hilman | |
| 2019-09-21 | sdmc_factory: Add accessor for SDMC PlaceholderCache | Zach Hilman | |
| 2019-09-21 | sdmc_factory: Add accessor for content directory | Zach Hilman | |
| 2019-09-21 | savedata_factory: Implement savedata creation and don't create dir on open | Zach Hilman | |
| Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all. | |||
| 2019-09-21 | patch_manager: Add short-circuit edge-case to GetPatchVersionNames | Zach Hilman | |
| If title ID is 0, there are no add ons, prevents wasting time looking for them. | |||
| 2019-09-21 | patch_manager: Add error checking to load dir to prevent crashes | Zach Hilman | |
| Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately. | |||
| 2019-09-21 | registered_cache: Process *.cnmt.nca files | Zach Hilman | |
| Needed to use the RegisteredCache/PlaceholderCache on gamecards. | |||
| 2019-09-21 | registered_cache: Implement PlaceholderCache to manage placeholder and ↵ | Zach Hilman | |
| installing content | |||
| 2019-09-21 | bis_factory: Fix mod loader edge-case with homebrew title IDs | Zach Hilman | |
| Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager | |||
| 2019-09-21 | bis_factory: Add accessors for BIS placeholder caches | Zach Hilman | |
| 2019-09-21 | bis_factory: Add accessor for NAND Image Directory | Zach Hilman | |
| 2019-09-21 | bis_factory: Add accessors for BIS content directories | Zach Hilman | |
| 2019-09-21 | bis_factory: Add accessors for BIS partitions | Zach Hilman | |
| 2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | |
| In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | |||
| 2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | |
| * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | |||
