| Age | Commit message (Collapse) | Author |
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Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
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Shaders: Implemented the FMNMX shader instruction.
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Properly rename functions of Fatal Module & add ThrowFatal to this module
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Qt/WaitTree: Display the callstack for each thread in the wait tree widget
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ShadersDecompiler: Added decoding for the PSETP instruction.
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GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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mutex release.
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
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It releases a reference to an nvmap object
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It removes a mapping previously created with the MapBufferEx ioctl.
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GLRenderer: Log the shader source code when program linking fails.
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Added IPC RequestWithContext & ControlWithContext
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* Add and correct some Error Modules
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svcSignalProcessWideKey.
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threads.
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buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
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Initial support for multi-core
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* Stubs for QLaunch
* Wiped unrelated stuff
* Addressed comment
* Dropped GetPopFromGeneralChannelEvent
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* hid: Update mouse/keyboard state
* hid: Working analog sticks
* hid: Nits
* hid: Nits
* hid: Update mystery sections
* hid: Tweaks
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memory_hook: Default virtual destructor in the cpp file
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Prevents creating multiple copies of the vtable in every translation unit that uses the class.
Also silences a -Wweak-vtables warning
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