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2018-03-22gpu: Expose Maxwell3D engine.bunnei
2018-03-22maxwell_3d: Add some format decodings and string helper functions.bunnei
2018-03-22renderer: Create rasterizer and cleanup.bunnei
2018-03-22Remove more N3DS ReferencesN00byKing
2018-03-22Remove dependency chronoDaniel Lim Wee Soong
Earlier chrono was included but after some code changed it was no longer needed Forgot to remove it so I'm removing it now
2018-03-22Change "yuzu starting..." to be logged with the new macroDaniel Lim Wee Soong
Just as a proof that it works
2018-03-22Logging: Create logging macros based on fmtlibDaniel Lim Wee Soong
Add a new set of logging macros based on fmtlib Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533 Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet so FMT_VARIADIC is used.
2018-03-22Service/spl: add module and servicesmailwl
2018-03-21Merge pull request #258 from Subv/gpu_attribsbunnei
GPU: Added vertex attrib format and triangle topology registers
2018-03-21CMake: Set EMU_ARCH_BITS in CMakeLists.txtN00byKing
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-21Service/vi: convert services to modulemailwl
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
Port Citra OpenGL rasterizer code
2018-03-20Service: add fatal:u, fatal:p servicesmailwl
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19FS: Implemented IFileSystem's OpenDirectory function.Subv
Note that the filter parameter is not yet implemented.
2018-03-19FS: Added the IDirectory IPC interface and implemented its two functions.Subv
2018-03-19FS: Implement DiskFileSystem's OpenDirectory interface.Subv
2018-03-19FS: Implement DiskFileSystem::GetEntryType for existing files/directories.Subv
2018-03-19FS: Updated the Directory Entry structure to match the Switch.Subv
2018-03-19FS: Support the file Append open mode.Subv
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19FS: Implement MountSdCard.Subv
2018-03-19FS: Added an SDMC archive factory and registered it to the SDMC archive on ↵Subv
startup.
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Clang FixesN00byKing
2018-03-19oopsN00byKing
2018-03-19More Warning cleanupsN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18Merge pull request #193 from N00byKing/3184_2_robotic_boogaloobunnei
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18Merge pull request #250 from bunnei/buffer-dequeue-waitbunnei
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-18hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei
2018-03-18hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei
2018-03-18hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei
2018-03-18thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.