| Age | Commit message (Collapse) | Author |
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Earlier chrono was included but after some code changed it was no longer needed
Forgot to remove it so I'm removing it now
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Just as a proof that it works
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Add a new set of logging macros based on fmtlib
Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533
Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so
make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet
so FMT_VARIADIC is used.
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GPU: Added vertex attrib format and triangle topology registers
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Port Citra OpenGL rasterizer code
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Note that the filter parameter is not yet implemented.
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GPU: Added registers for color and Z buffers.
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startup.
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Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
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vi: TransactParcel DequeueBuffer should wait current thread
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
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