| Age | Commit message (Collapse) | Author |
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vulkan: pick alpha composite flags based on available values
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core: audio: return result when audio_out initialize failed
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maxwell_3d: fix out of bounds array access in size estimation
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Account for a pre-added offset when using Corner sample mode for 2D blits
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core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
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Allow passing `--bind-address` to dedicated room.
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core: hid: Remove deadzone of virtual controller
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vulkan: use plain fences when timeline semaphores are not available
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service: nfp: Implement all interfaces
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shader_recompiler: Fix ImageGather rounding on AMD/Intel
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video_core: update imageinfo implement
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Add some explicit latency to sample count reporting
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ImageGatherSubpixelOffset
Should be more efficient and better readable
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
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general: fixes for gcc 13
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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
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service: hid: Fix handle validation
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[texture_cache] Only upload GPU-modified overlaps
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externals: Update dynarmic to 6.4.6
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