| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
singleton.
- Fixes state management issues across multiple boots.
- Fixes crashes related to unsafe access of perf stats.
|
|
|
|
|
|
|
|
39-bit paging
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Track the private anonymous placeholder mappings created by Unmap() and
wherever possible, replace existing placeholders with larger ones
instead of creating many small ones.
This helps with the buildup of mappings in /proc/YUZU_PID/maps after a
longer gaming session, improving stability without having to increase
vm.max_map_count to a ridiculous value. The amount of placeholder
mappings will no longer outgrow the amount of actual memfd mappings in
cases of high memory fragmentation.
|
|
Fix buffer overlap checking skipping a page for stream score right expand
|
|
Fix incorrect syncpt id bounds check and potential out of bounds lookup
|
|
Remove timeline semaphore wait
|
|
add context menu for status bar settings
|
|
yuzu: Disable game list while game is running
|
|
|
|
|
|
See also: https://github.com/yuzu-emu/yuzu/issues/8779
|
|
|
|
Implicit conversions are now disallowed in fmt 10. Use format_as to convert to the underlying type.
|
|
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
|
|
Use TARGET_FILE_DIR generator expression
|
|
Add support for deinterlaced video playback
|
|
vfs_concat: fix time complexity of read
|
|
qt: add menu item to remove cache storage
|
|
Move buffer bindings to per-channel state
|
|
gl_format was incorrectly being overwritten when compression was disabled
|
|
|
|
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
|
|
|
|
|