| Age | Commit message (Collapse) | Author |
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Since the handle type is not being used, we can reduce the amount of space each entry takes up by 4 bytes.
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Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia.
Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
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Add shader support for const buffer indirect addressing
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Vulkan: convert S8D24 <-> ABGR8
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The web applet causes multiple issues with the rest of the application.
Disable it by default and add a debug option to re-enable it until a
proper solution can be found.
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Allow the user to configure the web applet usage ahead of booting the
application.
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applet: mii: Simple implementation of mii applet
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Kernel Memory Updates (Part 6): Use guest memory for slab heaps & update TLS.
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maxwell_3d: Implement a safer CB data upload
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Minecraft passes in zero for length, but this should account for all possible cases
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Since SDL2 does not automatically resize the canvas when entering
fullscreen mode, resize the window to desktop display dimensions.
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Adds an option `-c` or `--config` with one required argument that allows
the user to specify to where the config file is located. Useful for
scripts that run specific games with different preferences for settings.
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namespace.
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- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
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- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
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on each emulation session.
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- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
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UnmapPages, and FindFreeArea for TLS.
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KThreadLocalPage and KPageBuffer.
- Refreshes our slab initialization code to latest known behavior.
- Moves all guest kernel slabs into emulated device memory.
- Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
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SessionRequestManager.
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