| Age | Commit message (Collapse) | Author |
|
Plus some minor cleanup for consistency.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
npad: Disable vibration check if disabled
|
|
|
|
qt/main: Make title string more i18n-friendly
|
|
input_common: Fix build with SDL disabled
|
|
boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
|
|
content_archive: Remove unnecessary include to <ranges>
|
|
audio_core: Replace NaN mix volume samples with silence
|
|
|
|
DMAEngine: Introduce Accelerate DMA.
|
|
|
|
Fixes build issues on clang.
|
|
|
|
|
|
settings: Disable FPS unlimit setting between title launches
|
|
|
|
|
|
|
|
|
|
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
core,common,yuzu qt: Add CPU accuracy option 'Auto'
|
|
This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.
Isolate it the same way we isolate the CPU settings.
|
|
Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|