| Age | Commit message (Collapse) | Author |
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vk_shader_decompiler: Show comments as OpUndef with a type
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ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
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Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
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Fix player 1 turning on handheld and not updating handheld settings
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Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
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Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
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Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
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Port citra-emu/citra#5344: "game_list: Fix folder reordering"
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
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texture_cache/util: Resolve -Wsign-compare warning
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configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
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core: Silence Wclass-memaccess warnings and enforce it
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video_core: Resolve -Wdocumentation warnings
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Resolves a -Wsign-compare warning on Clang.
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Silences some -Wdocumentation warnings on Clang.
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Prevents inclusion issues from occurring.
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input_interpreter: Mark two member functions as const
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buffer_cache/buffer_base: Add a range tracking buffer container and tests
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These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
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This allows to check for continuous input for the duration of a button press/hold
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X86/NativeClock: Improve performance of clock calculations on hot path.
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common/tree: Convert defines over to templates
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vulkan_memory_allocator: Improvements to the memory allocator
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Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.
They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
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common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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Treat -Wclass-memaccess as an error.
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This requires making several types trivial and properly initialize
them whenever they are called.
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INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
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Use the Download memory type where it matters.
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Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
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Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
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Allow using the abstraction from the OpenGL backend.
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"Memory manager" collides with the guest GPU memory manager, and a
memory allocator sounds closer to what the abstraction aims to be.
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Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.
Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
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common/timer: Remove
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not longer necesary
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common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
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Makes for less code that we need to maintain.
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