| Age | Commit message (Collapse) | Author |
|
|
|
This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
|
|
configuration: Add Paranoid CPU accuracy level
|
|
|
|
|
|
|
|
|
|
Change the memory order to acqure-release when we decrement the
reference count. Prevents a race with line 89 reported by TSan.
|
|
TSan reports a data race between writing at cpp:1162 and reading at
h:262. Make the thread_state atomic to prevent this.
|
|
TSan reported a race between thread 36 and thread 34, a read at :225 and
a write at :225 respectively. Make total_proces_running_time_ticks
atomic to avoid this race.
|
|
TSan reported a race at :258 and :803, so make current_process an atomic
pointer.
|
|
TSan reports a race between the main thread and T37 during
IsLockedByCurrentThread and when it's set at the end of Lock(),
respectively. Set owner_thread to an atomic pointer to fix it.
Co-authored-by: bunnei <bunneidev@gmail.com>
|
|
__forceinline required on MSVC for function to be inlined
|
|
|
|
native_clock: Use AtomicLoad128
|
|
|
|
|
|
applets/web: Keep foreground (websession) web applet open
|
|
service: hid: Remove inaccurate behavior on initialization
|
|
|
|
|
|
|
|
|
|
|
|
audio_core: remove time stretcher
|
|
configure_hotkeys: Make first column stretch and not last column
|
|
configure_per_game_addons: Stretch first column and not last
|
|
|
|
Also configure minimum width of columns to be 150px.
|
|
|
|
This provides more sensible column widths.
|
|
|
|
|
|
GetReleasedBuffers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
thread.
|
|
host thread.
|
|
This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
|
|
|
|
Also drop the SoundTouch dependency
|
|
GPU Garbage Collection: Fix regressions.
|
|
|
|
configure_debug: Fix typo
|
|
build: cleanup installation of yuzu and yuzu-cmd
|