| Age | Commit message (Collapse) | Author |
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Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
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According to https://stackoverflow.com/questions/469508, we run into a
MSVC bug (since VS 2005) when using diamond inheritance for
RangedSetting.
This explicitly implements those functions in RangedSetting. GetValue is
implemented as just calling the inherited version. The explicit
converson operator is reimplemented. I opted for this over ignoring the
warning with a pragma since this specifies the inherited behavior, and I
have now less faith in MSVC to pick the right one.
In addition, we mark destructors as virtual to silence what I believe is
a fair MSVC compilation error.
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settings: Implement settings ranges
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texture_cache: Split out template definitions
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main: Avoid stopping emulation when taking a screenshot
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Silences a sws_scale runtime warning about unaligned strides.
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memory: Clean up code
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configure_general: Swap positions of speed limit and frame limit options
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vp9: Ensure the first frame is complete
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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Respect Vulkan bufferImageGranularity
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input_common: Improve SDL joystick and hide toggle option
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Add description to fast gpu time option
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common: uuid: Add hash function for UUID
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nvdec: Better logging for unimplemented codecs
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- Useful purely for debugging.
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yuzu-cmd: hide mouse cursor when started fullscreen
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settings_ui: Add emulated joystick position dot to controller preview
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astc_decoder: Various performance and memory optimizations
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