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2020-01-29settings: Add settings for graphics backendReinUsesLisp
2020-01-29core: Only wait for idle on gpu_core when it was initializedReinUsesLisp
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29shader/other: Fix skips for SYNC and BRKReinUsesLisp
2020-01-29shader/other: Stub S2R LaneIdReinUsesLisp
2020-01-29buffer_cache: Delay buffer destructionsReinUsesLisp
Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox.
2020-01-29Merge pull request #3355 from ReinUsesLisp/break-downbunnei
texture_cache/surface_base: Fix layered break down
2020-01-29Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29clangCJBok
2020-01-29minor correctionsCJBok
2020-01-28GUI: Togglable graphics settings buttons in status barCJBok
2020-01-28Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp
This was implemented by a previous commit and it's no longer required.
2020-01-28Merge pull request #3354 from ReinUsesLisp/depth-stencilbunnei
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-27gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp
2020-01-27System: Address FeedbackFernando Sahmkow
2020-01-27shader/bfi: Implement register-constant buffer variantReinUsesLisp
It's the same as the variant that was implemented, but it takes the operands from another source.
2020-01-27shader/arithmetic: Implement FCMPReinUsesLisp
Compares the third operand with zero, then selects between the first and second.
2020-01-26texture_cache/surface_base: Fix layered break downReinUsesLisp
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
2020-01-26gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
2020-01-26System: Correct PrepareReschedule.Fernando Sahmkow
2020-01-26Kernel: Remove a few global instances from the kernel.Fernando Sahmkow
2020-01-26Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow
This commit instends on better naming the new purpose of this classes.
2020-01-26ArmInterface: Delegate Exclusive monitor factory to exclusive monitor ↵Fernando Sahmkow
interfasce.
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition.
2020-01-25Core: Refactor CPU Management.Fernando Sahmkow
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-25shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp
2020-01-25shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp
2020-01-25shader/memory: Move unaligned load/store to functionsReinUsesLisp
2020-01-25shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp
2020-01-25bsd: Stub several more functions.bunnei
- Required for Little Town Hero to boot further.
2020-01-25Merge pull request #3343 from FearlessTobi/ui-tabbunnei
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24Merge pull request #3326 from FearlessTobi/port-5039bunnei
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
2020-01-24Disable clang-format for font filesFearlessTobi
2020-01-24Merge pull request #3344 from ReinUsesLisp/vk-botwbunnei
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24Shader_IR: Change name of TrackSampler function so it does not confuse with ↵Fernando Sahmkow
the type.
2020-01-24Shader_IR: Corrections, styling and extras.Fernando Sahmkow
2020-01-24Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow
2020-01-24Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow
2020-01-24Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Guest_driver: Correct compiling errors in GCC.Fernando Sahmkow
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow