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nvdrv: Change InitializeEx to AllocAsEx
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Mesa is the primary OpenGL provider on all FreeDesktop systems.
For example, iris is used on Intel GPU + FreeBSD by default.
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core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
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Fix cancelation of getExistingDirectory dialog
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
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gl_device: Block async shaders on AMD and Intel
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- Fixes clang errors with mixed enum arithmetic.
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- We re-create the JIT here without preserving any state.
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Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
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service: Refactor spl
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[testing] fiber: Double default stack size
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Used by games invoking the inline software keyboard such as GNOSIA
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system_version: Update to 11.0.1
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Silences log spam on empty buffer writes
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system_archive: Update NgWord archive version
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time: Assign the current time point to the ClockSnapshot
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Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
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resolves a crash with some anamolous textures found in Astral Chain.
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
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