| Age | Commit message (Collapse) | Author |
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applets/web: Keep foreground (websession) web applet open
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service: hid: Remove inaccurate behavior on initialization
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audio_core: remove time stretcher
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configure_hotkeys: Make first column stretch and not last column
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configure_per_game_addons: Stretch first column and not last
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Also configure minimum width of columns to be 150px.
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This provides more sensible column widths.
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GetReleasedBuffers.
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thread.
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host thread.
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This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
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Also drop the SoundTouch dependency
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GPU Garbage Collection: Fix regressions.
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configure_debug: Fix typo
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build: cleanup installation of yuzu and yuzu-cmd
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codec: Fix GPU decoder detection on Windows and a memory leak
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nvhost_ctrl: Only mark EventState::Busy as BadParameter
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Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
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service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle
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Kernel Memory Updates (Part 7): Various fixes to code memory (Skyline support)
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yuzu: Only override fullscreen setting if gamepath or argument is provided
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Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
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yuzu_cmd: Start the logging backend
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gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
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dynarmic: Invalidate CPU cache on all cores
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