| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-09-09 | Implemented TMML | FernandoS27 | |
| 2018-09-09 | Merge pull request #1272 from Subv/dma_2d | bunnei | |
| GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | |||
| 2018-09-09 | Merge pull request #1280 from zero334/improvements | bunnei | |
| video_core: fixed arithmetic overflow warnings & improved code style | |||
| 2018-09-09 | game_list: Make CompatibilityList parameter of ↵ | Lioncash | |
| NavigateToGamedbEntryRequested() a const reference The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability. | |||
| 2018-09-09 | yuzu: Move compatibility list specifics to their own source files | Lioncash | |
| Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. | |||
| 2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | |
| 2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | |
| - Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible. | |||
| 2018-09-09 | cubeb_sink: Downsample arbitrary number of channels | MerryMage | |
| 2018-09-08 | Port Citra #4047 & #4052: add change background color support | tech4me | |
| 2018-09-09 | hid: Implement ReloadInputDevices | fearlessTobi | |
| 2018-09-08 | Change name of TEXQ to TXQ, in order to match NVIDIA's naming | FernandoS27 | |
| 2018-09-08 | GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | Subv | |
| When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers. | |||
| 2018-09-08 | Merge pull request #1256 from bunnei/tex-target-support | bunnei | |
| Initial support for non-2D textures | |||
| 2018-09-08 | Merge pull request #1265 from zhaowenlan1779/patch-1 | bunnei | |
| yuzu: fix title bar display | |||
| 2018-09-08 | cubeb_sink: Perform audio stretching | MerryMage | |
| 2018-09-08 | audio_core: Add audio stretcher | MerryMage | |
| 2018-09-08 | cubeb_sink: Hold last available value instead of writing zeros | MerryMage | |
| This reduces clicking in output audio should we underrun. | |||
| 2018-09-08 | cubeb_sink: Use RingBuffer | MerryMage | |
| 2018-09-08 | common: Implement a ring buffer | MerryMage | |
| 2018-09-08 | Add audio stretching support | fearlessTobi | |
| 2018-09-08 | audio_renderer: Rename AudioOut instance to audio_out | MerryMage | |
| 2018-09-08 | yuzu: fix title bar display | Pengfei Zhu | |
| Previously the version number got hidden after starting a game. | |||
| 2018-09-08 | Merge pull request #1246 from degasus/instanced_rendering | bunnei | |
| gl_rasterizer: Use baseInstance instead of moving the buffer points. | |||
| 2018-09-08 | Merge pull request #1259 from lioncash/relocate | bunnei | |
| yuzu: Move GameListWorker to its own source files | |||
| 2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | |
| This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| 2018-09-08 | yuzu-cmd: fix SDL logging | tgsm | |
| 2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | |
| * video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour. | |||
| 2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | |
| 2018-09-08 | maxwell_3d: Remove assert that no longer applies. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | |
| 2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | |
| 2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | |
| - Will not work for non-2d textures, and was not used anyways. | |||
| 2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | |
| 2018-09-08 | gl_state: Keep track of texture target. | bunnei | |
| 2018-09-07 | Merge pull request #1257 from lioncash/process | bunnei | |
| core: Migrate current_process pointer to the kernel | |||
| 2018-09-07 | yuzu: Move GameListWorker to its own source files | Lioncash | |
| This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header). | |||
| 2018-09-07 | For SDL Frontend | CaptV0rt3x | |
| 2018-09-07 | Better Title Bar Display | CaptV0rt3x | |
| 2018-09-06 | core: Migrate current_process pointer to the kernel | Lioncash | |
| Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live. | |||
| 2018-09-06 | Merge pull request #1250 from lioncash/file-sys | bunnei | |
| file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes. | |||
| 2018-09-06 | Merge pull request #1249 from FearlessTobi/disable-vsync | bunnei | |
| frontend: Set swap interval to 0 | |||
| 2018-09-06 | Merge pull request #1251 from lioncash/core-inc | bunnei | |
| core/core: Remove unnecessary sm/controller include | |||
| 2018-09-06 | Merge pull request #1252 from lioncash/header | bunnei | |
| video_core/CMakeLists: Add missing gl_buffer_cache.h | |||
| 2018-09-06 | Merge pull request #1253 from lioncash/explicit | bunnei | |
| video_core/gl_buffer_cache: Minor tidying changes | |||
| 2018-09-06 | Merge pull request #1255 from bunnei/minor-opt | bunnei | |
| gl_rasterizer: Call state.Apply only once on SetupShaders. | |||
| 2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | |
| 2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | |
