| Age | Commit message (Collapse) | Author |
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
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Events are supposed to be cleared on quering. This fixes that issue.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
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in sync gpu.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
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modes.
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