index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2019-11-09
Merge pull request #3082 from ReinUsesLisp/fix-lockers
bunnei
2019-11-08
video_core: Treat implicit conversions as errors
ReinUsesLisp
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-08
Merge pull request #3080 from FernandoS27/glsl-fix
bunnei
2019-11-07
gl_shader_cache: Fix locker constructors
ReinUsesLisp
2019-11-07
gl_shader_cache: Enable extensions only when available
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-07
GLSLDecompiler: Correct Texture Gather Offset.
Fernando Sahmkow
2019-11-07
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
bunnei
2019-11-07
buffer_cache: Add missing includes (#3079)
Morph
2019-11-07
Merge pull request #3070 from ReinUsesLisp/shader-warnings
bunnei
2019-11-07
gl_rasterizer: Remove front facing hack
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
ReinUsesLisp
2019-11-07
gl_shader_manager: Remove unused variable in SetFromRegs
ReinUsesLisp
2019-11-07
yuzu_cmd: Use string_view instead of string for extensions
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-07
shader/control_flow: Specify constness on caller lambdas
Rodrigo Locatti
2019-11-07
shader/control_flow: Use callable template instead of std::function
ReinUsesLisp
2019-11-07
shader/control_flow: Abstract repeated code chunks in BRX tracking
ReinUsesLisp
2019-11-07
shader/control_flow: Silence Intellisense cast warnings
ReinUsesLisp
2019-11-07
shader/control_flow: Remove brace initializer in std containers
ReinUsesLisp
2019-11-07
shader/decode: Reduce severity of arithmetic rounding warnings
ReinUsesLisp
2019-11-07
shader/arithmetic: Reduce RRO stub severity
ReinUsesLisp
2019-11-07
shader/texture: Remove NODEP warnings
ReinUsesLisp
2019-11-06
nifm: Only return that there's an internet connection when there's a BCATServer
Fernando Sahmkow
2019-11-06
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
bunnei
2019-11-06
Merge pull request #3076 from DarkLordZach/telem-names
bunnei
2019-11-06
Merge pull request #3062 from bunnei/event-improve
bunnei
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-05
ci: Populate build repository from Azure environment
Zach Hilman
2019-11-06
Merge pull request #2859 from Morph1984/hid
David
2019-11-05
Merge pull request #2914 from FernandoS27/fermi-fix
bunnei
2019-11-03
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-03
Merge pull request #3059 from FearlessTobi/stub-am-commands
bunnei
2019-11-03
kernel: readable_event: Signal only once.
bunnei
2019-11-03
kernel: events: Remove ResetType::Automatic.
bunnei
2019-11-03
kernel: readable_event: Initialize members.
bunnei
2019-11-03
common/bit_field: Remove FORCE_INLINE calls
Tobias
2019-11-03
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyri...
FearlessTobi
2019-11-03
citra_qt: add amiibo drag and drop support
FearlessTobi
2019-11-02
gl_rasterizer: Re-enable stream buffer memory due to global memory
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-10-30
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
2019-10-30
Merge pull request #3050 from FernandoS27/fix-tld4
Rodrigo Locatti
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-30
Merge pull request #3038 from lioncash/docs
Rodrigo Locatti
2019-10-29
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
bunnei
2019-10-29
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
bunnei
[prev]
[next]