| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | |
| 2020-04-04 | shader/other: Add error message for some S2R registers | ReinUsesLisp | |
| 2020-04-04 | shader_bytecode: Rename MOV_SYS to S2R | ReinUsesLisp | |
| 2020-04-04 | shader_bytecode: Add encoding for BAR | ReinUsesLisp | |
| 2020-04-04 | shader_ir: Add error message for EXIT.FCSM_TR | ReinUsesLisp | |
| 2020-04-04 | shader_bytecode: Add encoding for VOTE.VTG | ReinUsesLisp | |
| 2020-04-04 | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | ReinUsesLisp | |
| This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games. | |||
| 2020-04-03 | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | |
| configuration: Reorder shoulder buttons | |||
| 2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
| services: ldr: Fix MemoryState for read/write regions of NROs. | |||
| 2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
| Silences a warning about control paths not all returning a value. | |||
| 2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
| Refactor Context management (Fixes renderdoc on opengl issues) | |||
| 2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
| Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
| 2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | |
| 2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |
| 2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | |
| 2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | |
| 2020-03-31 | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | |||
| 2020-04-01 | common: Port some changes from dolphin (#5127) | Vitor K | |
| * IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr> | |||
| 2020-03-31 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |
| 2020-03-31 | capsrv: Split Capture services into individual files and stub ↵ | Morph | |
| GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback | |||
| 2020-03-31 | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | |
| shader/conversion: Fix F2F rounding operations with different sizes | |||
| 2020-03-31 | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | |
| shader/lea: Fix LEA implementation | |||
| 2020-03-31 | gl_rasterizer: Mark cleared textures as dirty | ReinUsesLisp | |
| Fixes a potential edge case where cleared textures read from the CPU were not flushed. | |||
| 2020-03-31 | Merge pull request #3506 from namkazt/patch-9 | Rodrigo Locatti | |
| shader_decode: Implement partial ATOM/ATOMS instr | |||
| 2020-03-31 | clang-format | Nguyen Dac Nam | |
| 2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | |
| 2020-03-30 | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) | |||
| 2020-03-30 | Merge pull request #3560 from ReinUsesLisp/fix-stencil | bunnei | |
| gl_rasterizer: Synchronize stencil testing on clears | |||
| 2020-03-30 | Frontend: Don't call DoneCurrent if the context isnt already current | James Rowe | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | gl_decompiler: min/max op not implement yet | namkazy | |
| 2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | |
| 2020-03-30 | shader_decode: merge GlobalAtomicOp to AtomicOp | namkazy | |
| 2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | |
| 2020-03-30 | vk_decompiler: add atomic op and handler function. | Nguyen Dac Nam | |
| 2020-03-30 | gl_decompiler: add atomic op | Nguyen Dac Nam | |
| 2020-03-30 | shader: node - update correct comment | Nguyen Dac Nam | |
| 2020-03-30 | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | |
