| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-07 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | |
| 2020-04-07 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | |
| This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||
| 2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
| Log version and about section version fix | |||
| 2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
| 2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
| Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
| 2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
| strings via the supplied title format | |||
| 2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
| Create Vulkan instances and surfaces from the Vulkan backend. | |||
| 2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
| shader: implement SULD.D bits32/64 | |||
| 2020-04-07 | address nit. | Nguyen Dac Nam | |
| 2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | |
| 2020-04-07 | common/dynamic_library: Import and adapt helper from Dolphin | ReinUsesLisp | |
| 2020-04-07 | shader/conversion: Implement I2I sign extension, saturation and selection | ReinUsesLisp | |
| Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet. | |||
| 2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
| 2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
| * fix LayeredFS error when loading some games made with the Unity | |||
| 2020-04-06 | Clang Format. | Fernando Sahmkow | |
| 2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | |
| 2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | |
| 2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
| 2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
| 2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
| 2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
| video_core: Use native ASTC when available | |||
| 2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
| 2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
| 2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
| 2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
| removed shader stage. | |||
| 2020-04-06 | shader/memory: Implement RED.E.ADD | ReinUsesLisp | |
| Implements a reduction operation. It's an atomic operation that doesn't return a value. This commit introduces another primitive because some shading languages might have a primitive for reduction operations. | |||
| 2020-04-06 | shader/memory: Add "using std::move" | ReinUsesLisp | |
| 2020-04-06 | shader/memory: Minor fixes in ATOM | ReinUsesLisp | |
| 2020-04-06 | yuzu: Fixes to game list sorting | FearlessTobi | |
| Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||
| 2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
| shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
| 2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
| gl_rasterizer: Mark cleared textures as dirty | |||
| 2020-04-05 | silent warning (conversion error) | namkazy | |
| 2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
| 2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
| 2020-04-05 | clang-format | namkazy | |
| 2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
| 2020-04-05 | yuzu/configuration: Only assert that all buttons exist when we are handling ↵ | FearlessTobi | |
| the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months. | |||
| 2020-04-05 | yuzu/configure_input_simple: Fix "Docked Joycons" controller profile | FearlessTobi | |
| This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog. | |||
| 2020-04-05 | tweaking. | namkazy | |
| 2020-04-05 | clang-format | Nguyen Dac Nam | |
| 2020-04-05 | cleanup unuse params | namkazy | |
| 2020-04-05 | cleanup debug code. | namkazy | |
| 2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
| 2020-04-05 | remove disable optimize | namkazy | |
| 2020-04-05 | [wip] reimplement SULD.D | namkazy | |
| 2020-04-05 | add shader stage when init shader ir | namkazy | |
| 2020-04-05 | clang-fix | Nguyen Dac Nam | |
| 2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | |
| 2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | |
| 2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | |
