| Age | Commit message (Collapse) | Author |
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This allows tuning standard library implementations to enable or disable
range checks at runtime, which is nicer for debugging.
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Prevents variable name clashing.
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While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
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We can just pass the required instances into the constructor of the
request, eliminating all usages of the global system accessor.
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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input_common: fix build when SDL2 is disabled
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readable_event: Remove unnecessary semicolon in Signal()
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am: Properly implement GetDisplayVersion
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Co-authored-by: Mat M. <mathew1800@gmail.com>
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Resolves a -Wextra-semi warning.
While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
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audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
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kernel: Don't fail silently
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vulkan: Remove unnecessary includes
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vk_rasterizer: Skip index buffer setup when vertices are zero
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We can simply enable rasterizer discard matching the current pipeline
key.
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shader/texture: Support multiple unknown sampler properties
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Unbreak build with Clang < 10
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Add stub for caps:su SetShimLibraryVersion
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acc: Fix InitializeApplicationInfo
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account: ListQualifiedUsers
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In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25:
In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26:
In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11:
src/./video_core/fence_manager.h:91:32: error: use 'template' keyword
to treat 'Write' as a dependent template name
memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
^
template
src/./video_core/fence_manager.h:137:32: error: use 'template'
keyword to treat 'Write' as a dependent template name
memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
^
template
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IoctlGetGpuTime should be 16 bytes, not 8.
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QLaunch 1.0.0
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Used by Animal Crossing: New Horizons when trying to take a picture.
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am: IsVrModeEnabled & SetVrModeEnabled fixes
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am: GetFriendInvitationStorageChannelEvent
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fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
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nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
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caps: Add missing service names to caps:su
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- Used by The Walking Dead: The Final Season
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psm: Mark as debug instead of warning
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maxwell_3d: Fix depth clamping register
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shader: Implement P2R CC, IADD Rd.CC and IADD.X
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texture_cache: Reintroduce preserve_contents accurately
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Revert: shader_decode: Fix LD, LDG when track constant buffer.
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Closes #3533
Turns out the functions were already implemented but just never added
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Closes #3026
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SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
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Closes #3829
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No point to emulate battery life. However options are broken out if we ever want to add a setting for it
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Properly implement IApplicationFunctions::GetDisplayVersion
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Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
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We're not suppose to pop a u64, should just read the sent pid and check that
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Reduces some header churn and reduces rebuilds when some header
internals change.
While we're at it we can also resolve a missing include in buffer_cache.
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Dump RomFS command to include Updates
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