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2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12hid: disable clang-format around tablesLioncash
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash
This is required by ARMS.
2018-08-12vfs: Use sanitized paths within MoveFile() and MoveDirectory()Lioncash
Previously these were being unused (or partially unused). While we're at it, use better naming to make it visibly obvious which variant of the path is being used.
2018-08-12card_image: Use type aliases to shorten definitionsLioncash
We have the aliases, so we may as well use 'em.
2018-08-12card_image: Simplify return statement of GetSubdirectories()Lioncash
We don't need to write out the construction long-form, we can just let the language itself work it out off the return type.
2018-08-12gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec
2018-08-12made ResultStatus a u16David Marcec
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵David Marcec
GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12Merge pull request #1026 from ogniK5377/retro-city-rampagebunnei
Stub UpdateUserPresence
2018-08-12gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei
2018-08-12Stub UpdateUserPresenceDavid Marcec
Needed for Retro City Rampage to go in game
2018-08-12Fixed invalid cast in loaderDavid Marcec
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-11registration: Add support for force overwrite of installedZach Hilman
2018-08-11game_list: Split game list scans to multiple functionsZach Hilman
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11vfs_real: Add CreateFullPath to Create* operationsZach Hilman
2018-08-11control_metadata: Remove unnecessary reference to base fileZach Hilman
2018-08-11romfs: Remove cyclic shared_ptr leak in romfs codeZach Hilman
2018-08-11registration: Update documentation and styleZach Hilman
2018-08-11nca_metadata: Remove unnecessary reference to base fileZach Hilman
2018-08-11bis_factory: Create NAND dirs if they don't existZach Hilman
2018-08-11qt: Use custom RawCopy with progress bar for installsZach Hilman
2018-08-11registration: Take RawCopy function as parameterZach Hilman
Instead of defaulting to VfsRawCopy
2018-08-11game_list: Populate control data from installed NANDZach Hilman
2018-08-11registered_cache: Fix missing reading from yuzu_metaZach Hilman
2018-08-11file_sys: Comply to style guidelinesZach Hilman
2018-08-11qt: Add 'Install to NAND' option to menuZach Hilman
Prompts for title type on NCA files.
2018-08-11game_list: Modify game list to scan installed titlesZach Hilman
2018-08-11file_sys: Add RegisteredCacheZach Hilman
Manages NAND NCA get and install.
2018-08-11file_sys: Add support for parsing NCA metadata (CNMT)Zach Hilman
2018-08-11card_image: Add accessor for all NCAs in XCIZach Hilman
2018-08-11vfs_real: Add CreateFullPath to CreateFileZach Hilman
Fixes bugs with calling CreateFile when the immediate directory does not exist.
2018-08-11filesystem: Add Open and Register functions for BISFactoryZach Hilman
2018-08-11bis_factory: Add partial implementation of BISFactoryZach Hilman
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
2018-08-11loader: Join 0* files in directory if filename is 00Zach Hilman
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-11loader: Recognize filename '00' as NCAZach Hilman
Needed to avoid mismatch filetype warnings on split NAND NCAs
2018-08-11vfs: Add ConcatenatedVfsFileZach Hilman
2018-08-11crypto: Remove hex utilities from key_managerZach Hilman
Move to hex_util.h in common
2018-08-11file_util: Add getter for NAND registration directoryZach Hilman
2018-08-11common: Move hex string processing to separate fileZach Hilman
2018-08-11Merge pull request #1022 from bunnei/fix-splatbunnei
Several Friend service fixes
2018-08-11Merge pull request #1020 from lioncash/namespacebunnei
core: Namespace EmuWindow
2018-08-11Merge pull request #1021 from lioncash/warnbunnei
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11Merge pull request #1024 from Subv/blend_glbunnei
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11Merge pull request #1023 from Subv/invalid_attribsbunnei
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv
These are used by nouveau and some games like SMO.
2018-08-11Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer
- Used by Go Vacation
2018-08-11RasterizerGL: Ignore invalid/unset vertex attributes.Subv
This should make the es2gears example not crash anymore.
2018-08-11friend: Stub DeclareCloseOnlinePlaySession.bunnei
- Used by Splatoon 2.