| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-11-24 | input_common: Rewrite touch | german77 | |
| 2021-11-24 | input_common: Rewrite mouse | german77 | |
| 2021-11-24 | input_common: Rewrite keyboard | german77 | |
| 2021-11-24 | input_common: Move touch and analog from button. Move udp protocol | german77 | |
| 2021-11-24 | input_common: Create input poller and mapping | german77 | |
| 2021-11-24 | input_common: Create input_engine | german77 | |
| 2021-11-24 | core/hid: Move motion_input, create input converter and hid_types | german77 | |
| 2021-11-24 | core/hid: Move input_interpreter to hid | german77 | |
| 2021-11-24 | common: Rewrite and move core/frontend/input.h to common | german77 | |
| 2021-11-24 | Refactor menu states and shortcuts in GMainWindow. (#7419) | Adam Heinermann | |
| Refactor menu states and shortcuts in GMainWindow. - Removed "Start", since it was always disabled unless it was "Continue" which has now been moved to "Pause". - Allow hotkeys to be used while in fullscreen. - Removed the load amiibo hotkey. | |||
| 2021-11-24 | video_core/codec: address comments | liushuyu | |
| 2021-11-24 | video_core/codecs: fix multiple decoding issues on Linux ... | liushuyu | |
| * when someone installed Intel video drivers on an AMD system, the decoder will select the Intel VA-API decoding driver and yuzu will crash due to incorrect driver selection; the fix will check if the currently about-to-use driver is loaded in the kernel * when using NVIDIA driver on Linux with a ffmpeg that does not have CUDA capability enabled, the decoder will crash; the fix simply making the decoder prefers the VDPAU driver over CUDA on Linux | |||
| 2021-11-24 | Merge pull request #7404 from Kewlan/per-game-framerate-cap | bunnei | |
| configure_general: Allow framerate cap to be used in custom game configs | |||
| 2021-11-22 | Merge pull request #7394 from Morph1984/svc-SetMemoryPermission | bunnei | |
| kernel: svc: Implement SetProcessMemoryPermission | |||
| 2021-11-22 | Texture Cache: Fix issue with blitting 3D textures. | Fernando Sahmkow | |
| 2021-11-21 | Merge pull request #7406 from heinermann/tas_menu | Mai M | |
| Added TAS controls to the menu under Tools | |||
| 2021-11-21 | arm: dynarmic: Cleanup icache op handling | jam1garner | |
| 2021-11-21 | arm: dynarmic: Implement icache op handling for 'ic iallu' instruction | jam1garner | |
| 2021-11-21 | arm: dynarmic: Implement icache op handling for 'ic ivau' instruction | jam1garner | |
| 2021-11-21 | const fixes | Adam Heinermann | |
| 2021-11-21 | Apply clang format | Adam Heinermann | |
| 2021-11-21 | Added TAS controls to the menu under Tools | Adam Heinermann | |
| 2021-11-22 | Texture Cache: Correct conversion shaders. | Fernando Sahmkow | |
| 2021-11-22 | Texture Cache: Always copy on NVIDIA. | Fernando Sahmkow | |
| 2021-11-22 | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | |
| 2021-11-21 | VulkanTexturECache: Use reinterpret on D32_S8 formats. | Fernando Sahmkow | |
| 2021-11-21 | HostShaders: Fix D24S8 convertion shaders. | Fernando Sahmkow | |
| 2021-11-21 | configure_general: Allow framerate cap to be used in custom game configs | Kewlan | |
| 2021-11-21 | Merge pull request #7395 from Morph1984/resolve-comments | bunnei | |
| general: Resolve comments in PR #7368 | |||
| 2021-11-21 | Merge pull request #7389 from ameerj/screenshot-1x | bunnei | |
| Fix screenshot dimensions when at 1x scale | |||
| 2021-11-20 | Merge pull request #7359 from heinermann/kthread_crash | bunnei | |
| Fix crash on exit due to static scoped dummy threads | |||
| 2021-11-20 | Merge pull request #7393 from Morph1984/pm-ams-get-pid | bunnei | |
| service: pm: Implement AtmosphereGetProcessId | |||
| 2021-11-21 | TextureCache: Eliminate format deduction as full depth conversion has been ↵ | Fernando Sahmkow | |
| supported. | |||
| 2021-11-20 | kernel: svc: Move all IsValid functions to an anonymous namespace | Morph | |
| 2021-11-20 | kernel: svc: Implement SetProcessMemoryPermission | Morph | |
| - Used by Skyline modding framework | |||
| 2021-11-20 | kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission | Morph | |
| 2021-11-20 | vk_texture_cache: Mark VkBufferUsageFlags as static constexpr | Morph | |
| 2021-11-20 | vk_blit_image: Consolidate CreatePipelineTargetEx functions | Morph | |
| 2021-11-20 | service: pm: Implement AtmosphereGetProcessId | Morph | |
| - Used by Skyline modding framework | |||
| 2021-11-20 | service: pm: Add all relevant result codes | Morph | |
| 2021-11-20 | Merge pull request #7368 from FernandoS27/vulkan-conv | bunnei | |
| Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan | |||
| 2021-11-20 | service: pm: Rename title id to program id | Morph | |
| 2021-11-20 | Fix screenshot dimensions when at 1x scale | ameerj | |
| This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor. | |||
| 2021-11-20 | TextureCache: Refactor and fix linux compiling. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Assure full conversions on depth/stencil write shaders. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | |
| 2021-11-19 | Merge pull request #7294 from ↵ | bunnei | |
| vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small | |||
| 2021-11-20 | TextureCache: Add R16G16 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Add B10G11R11 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Further fixes on resolve algorithm. | Fernando Sahmkow | |
