| Age | Commit message (Collapse) | Author |
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Keeps the function tables up to date.
Updated based off information from Switchbrew.
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This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.
Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters).
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These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
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Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error.
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These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
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We simply need to turn the literal argument to std::accumulate into a
double, rather than an int.
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Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.
We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning.
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Resolves a few trivial sign conversion/mismatch errors.
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Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
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The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
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While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
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Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
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Enable sign conversion warnings but don't treat them as errors.
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yuzu: configure_web: Use Base64 encoded token
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gl_shader_cache: Fix locker constructors
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GLSLDecompiler: Correct Texture Gather Offset.
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Properly pass engine when a shader is being constructed from memory.
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Silence GLSL compilation warnings.
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This commit corrects the argument ordering in textureGatherOffset.
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shader/control_flow: Abstract repeated code chunks in BRX tracking
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`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
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shader_ir: Reduce severity of warnings
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Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
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Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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Remove copied and pasted for cycles into a common templated function.
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These containers have a default constructor.
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These warnings don't offer meaningful information while decoding
shaders. Remove them.
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This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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ci: Populate build repository from Azure environment
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kernel: Improve events
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