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2019-10-06qt: Fix game name format errorZach Hilman
2019-10-06bcat: Make ProgressServiceBackend's GetEvent() constLioncash
This member function doesn't modify internal member state, so it can be marked const.
2019-10-06boxcat: Silence an unused variable warningLioncash
On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code.
2019-10-06core/core: Remove unused headerLioncash
This isn't used anywhere in either the cpp or header file.
2019-10-06core: Remove Core::CurrentProcess()Lioncash
This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand.
2019-10-06hle/service: Replace global system instance calls with instance-based onesLioncash
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
2019-10-05Merge pull request #2942 from ReinUsesLisp/clang-warningsbunnei
Silence miscellaneous warnings
2019-10-05Merge pull request #2943 from DarkLordZach/azure-titlebars-v2bunnei
ci: Add custom titlebars for mainline and patreon
2019-10-05video_core/control_flow: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/control_flow: Eliminate pessimizing movesLioncash
These can inhibit the ability of a compiler to perform RVO.
2019-10-05video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash
2019-10-05video_core/ast: Make ShowCurrentState() take a string_view instead of ↵Lioncash
std::string Allows the function to be non-allocating in terms of the output string.
2019-10-05video_core/ast: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/ast: Replace std::string with a constexpr std::string_viewLioncash
Same behavior, but without the need to heap allocate
2019-10-05video_core/ast: Default the move constructor and assignment operatorLioncash
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
2019-10-05video_core/{ast, expr}: Organize forward declarationLioncash
Keeps them alphabetically sorted for readability.
2019-10-05video_core/expr: Supply operator!= along with operator==Lioncash
Provides logical symmetry to the interface.
2019-10-05video_core/{ast, expr}: Use std::move where applicableLioncash
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05video_core/ast: Supply const accessors for data where applicableLioncash
Provides const equivalents of data accessors for use within const contexts.
2019-10-05Merge pull request #2888 from FernandoS27/decompiler2David
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05qt: Change titlebar formattingZach Hilman
2019-10-05common: Add additional SCM revision fieldsZach Hilman
2019-10-05maxwell_3d: Add dirty flags for depth bounds valuesReinUsesLisp
This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-04GL_Renderer: Remove lefting snippet.Fernando Sahmkow
2019-10-04NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow
2019-10-04Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow
2019-10-04Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow
2019-10-04Nvdrv: Correct Event setup in NvdrvFernando Sahmkow
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow
This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
2019-10-04Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow
2019-10-04NvFlinger: Don't swap buffers if a frame is missing and always trigger event ↵Fernando Sahmkow
in sync gpu.
2019-10-04GPU_Async: Correct fences, display events and more.Fernando Sahmkow
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
2019-10-04Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow
2019-10-04audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp
2019-10-04yuzu/game_list_worker: Silence warningsReinUsesLisp
2019-10-04yuzu/game_list: Silence -Wswitch and -Wunused-variableReinUsesLisp
2019-10-04yuzu/configure_service: Silence -WswitchReinUsesLisp
2019-10-04yuzu_tester: Remove unused variableReinUsesLisp
2019-10-04service/nvdrv: Silence -WswitchReinUsesLisp
2019-10-04service/nfp: Silence -Wunused and -WswitchReinUsesLisp
2019-10-04service/hid: Silence -Wunused and -WswitchReinUsesLisp
2019-10-04service/am: Silence -WreorderReinUsesLisp
2019-10-04service/hid: Remove unused system referenceReinUsesLisp
2019-10-04service/friend: Remove unused fieldReinUsesLisp
2019-10-04service/filesystem: Silence -Wunused-variableReinUsesLisp
2019-10-04service/bcat: Silence -Wreorder and -WunusedReinUsesLisp
2019-10-04service/audio: Silence -WunusedReinUsesLisp
2019-10-04service/apm: Silence -Wunused and -WreorderReinUsesLisp
2019-10-04common/file_util: Silence -WswitchReinUsesLisp
2019-10-04Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow