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2016-05-23OpenGL: Set shader_dirty on lighting changesJannik Vogel
2016-05-23Pica: Name LightSrc.config registerJannik Vogel
2016-05-23Pica: Name lighting.config0 and .config1 registersJannik Vogel
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel
2016-05-22Merge pull request #1837 from wwylele/sync-trapbunnei
SVC::WaitSynchronizationN: Reschedule at the end
2016-05-21Loader: Split SMDH into its own header and import helpers from QGameListEmmanuel Gil Peyrot
Also rewrite Qt wrappers to use those.
2016-05-21CFG: Remove use of Memory::GetPointerMerryMage
2016-05-21APT: Remove use of Memory::GetPointerMerryMage
2016-05-21Kernel/Thread: Remove use of Memory::GetPointerMerryMage
2016-05-21Applets/swkdb: Remove use of Memory::GetPointerMerryMage
2016-05-21Memory: ZeroBlockMerryMage
2016-05-21FileSys/Path: Replace Memory::GetPointer with Memory::ReadBlockMerryMage
2016-05-21Debugger/Callstack: Replace Memory::GetPointer with ↵MerryMage
Memory::IsValidVirtualAddress
2016-05-21Memory: ReadBlock/WriteBlockMerryMage
2016-05-21Memory: IsValidVirtualAddress/IsValidPhysicalAddressMerryMage
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot
2016-05-21Loader: Add a GetFileType method to get the type of a loaded fileEmmanuel Gil Peyrot
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-21Common: Make recursive FileUtil functions take a maximum recursionEmmanuel Gil Peyrot
Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master!
2016-05-21SVC::WaitSynchronizationN: Reschedule at the endwwylele
2016-05-21Merge pull request #1564 from MerryMage/this-is-only-a-testbunnei
tests: Infrastructure for unit tests
2016-05-21Refactor Tev stage dumperJannik Vogel
2016-05-21Extend Tev stage dumperJannik Vogel
2016-05-20Config: Restore previously selected audio sink option (#1824)James Rowe
2016-05-19Merge pull request #1797 from MerryMage/audio-mixerbunnei
DSP/HLE: Implement mixer processing
2016-05-19Tests: Run tests on CIMerryMage
2016-05-19tests: Infrastructure for unit testsMerryMage
2016-05-19DSP/HLE: Audio outputMerryMage
2016-05-19DSP/HLE: Implement mixer processingMerryMage
2016-05-18Merge pull request #1785 from MerryMage/mp-dpibunnei
Microprofile: DPI-aware drawing
2016-05-18Config: Audio sink configuration (#1798)Maribel
2016-05-18Remove `exceptions` parameter from `normaliseround` VFP functionsJannik Vogel
2016-05-18Fix exception propagation for VFP single precisionJannik Vogel
2016-05-18Fix exception propagation for VFP double precisionJannik Vogel
2016-05-18Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSDJannik Vogel
2016-05-17Update ACT:U and create ACT:A (#1809)András Domonkos
* Update ACT_U * Create act_a.h * Create act_a.cpp * Add service ACT:A * Add ACT:A source and header * Fix wrong header
2016-05-17Merge pull request #1800 from JayFoxRox/set-fpscrbunnei
Set fpscr for new threads
2016-05-17Set fpscr for new threadsJannik Vogel
2016-05-16Merge pull request #1786 from JayFoxRox/blend-equationbunnei
OpenGL: Support blend equation
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel
2016-05-16Merge pull request #1787 from JayFoxRox/refactor-jitlinkmauve
Refactor JIT
2016-05-16Fix ftoi behaviourJannik Vogel
2016-05-16Respect fpscr in ftoizJannik Vogel
2016-05-16Disable VFP3 instructionsJannik Vogel
2016-05-15Merge pull request #1792 from JayFoxRox/avoid-uninitialisedbunnei
Avoid uninitialised in hw renderer + Only sync depth if necessary
2016-05-15DSP_DSP: Remove GetHeadphoneStatus logspam (#1799)Maribel
2016-05-15fixup! fixup! Refactor input systemwwylele
2016-05-15fixup! Refactor input systemwwylele
2016-05-15implement circle pad modifierwwylele
2016-05-15Refactor input subsystemwwylele