| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-15 | clang-format | VolcaEM | |
| 2020-07-15 | dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister) | VolcaEM | |
| This was based on Atmosphére's DMNT Cheat VM: - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register" There are now only two remaining opcodes to implement (PauseProcess and BreakProcess) This is untested because I don't have any experience in testing cheats on yuzu | |||
| 2020-07-14 | Merge pull request #4342 from lioncash/endian | Rodrigo Locatti | |
| common/swap: Make use of std::endian | |||
| 2020-07-14 | common/swap: Make use of std::endian | Lioncash | |
| Allows removing a bunch of defines in favor of a two liner. | |||
| 2020-07-14 | shader_cache: Make use of std::erase_if | Lioncash | |
| Now that we use C++20, we can also make use of std::erase_if instead of needing to do the erase-remove idiom. | |||
| 2020-07-14 | Merge pull request #4242 from ReinUsesLisp/maxwell-dma | bunnei | |
| maxwell_dma: Match official doc and support pitch->voxel copies | |||
| 2020-07-14 | clang-format | lat9nq | |
| 2020-07-14 | settings: Move settings sanitization to its own function | lat9nq | |
| Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables. | |||
| 2020-07-14 | Rebase to master | Ameer | |
| 2020-07-14 | Merge pull request #4294 from MerryMage/cpu-opt-settings | bunnei | |
| configuration: Add settings to enable/disable specific CPU optimizations | |||
| 2020-07-14 | Merge pull request #4282 from Morph1984/fs-size | bunnei | |
| filesystem: Set various NAND partition sizes to their defaults | |||
| 2020-07-14 | Fix crash if gc configured but adapter not connected | Ameer | |
| 2020-07-14 | Merge pull request #4314 from lioncash/input-warn | bunnei | |
| gcadapter: Tidy up compiler warnings | |||
| 2020-07-14 | Merge pull request #4315 from lioncash/udp-warn | bunnei | |
| udp: Silence a C++20 deprecation warning | |||
| 2020-07-14 | main: Set async gpu properly after loading per-game setting | lat9nq | |
| Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config. | |||
| 2020-07-14 | configure_general: Explicitly guard use_multi_core when applying settings | lat9nq | |
| This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible. | |||
| 2020-07-13 | vk_device: Make use of designated initializers where applicable | Lioncash | |
| Avoids redundant repetitions of variable names, and allows assignment all in one statement. | |||
| 2020-07-13 | Merge pull request #4280 from jbeich/system-libusb | LC | |
| cmake: pass libusb include directory | |||
| 2020-07-14 | input_common: drop unused libusb.h include | Ameer | |
| Remnant of an early implementation. | |||
| 2020-07-13 | vk_graphics_pipeline: Make use of designated initializers where applicable | Lioncash | |
| Avoids redundant variable name repetitions. | |||
| 2020-07-13 | input_common: make libusb private to gc_adapter | Jan Beich | |
| 2020-07-13 | memory_layout: Remove unused data member | Lioncash | |
| This isn't used, so it can be removed entirely, shrinking the structure size by 8 bytes. | |||
| 2020-07-13 | address_space_info: Use type alias to simplify code | Lioncash | |
| We can define an alias for the index arrays and then just reuse it to make the code nicer to read. | |||
| 2020-07-13 | address_space_info: Make use of designated initializers | Lioncash | |
| We can alter the structure so that we can use designated initializers in the array, eliminating the comments that indicate their field names. | |||
| 2020-07-13 | video_core: Rearrange pixel format names | ReinUsesLisp | |
| Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs. | |||
| 2020-07-13 | video_core: Fix DXT4 and RGB565 | ReinUsesLisp | |
| 2020-07-13 | video_core/format_lookup_table: Add formats with existing PixelFormat | ReinUsesLisp | |
| 2020-07-13 | video_core: Fix B5G6R5_UNORM render target format | ReinUsesLisp | |
| 2020-07-13 | video_core: Fix B5G6R5U | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RGBA16_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RGBA8_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RG32_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RG8_SINT render target and fix RG8_UINT | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement R8_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement R8_SNORM render target | ReinUsesLisp | |
| 2020-07-13 | video_core/surface: Remove explicit values on PixelFormat's definition | ReinUsesLisp | |
| 2020-07-13 | video_core/surface: Reorder render target to pixel format switch | ReinUsesLisp | |
| 2020-07-12 | kernel/scheduler: Use std::mutex instead of spin lock | ReinUsesLisp | |
| Profiling shows that this is a highly contested mutex, causing dimishing results compared to a OS lock. std::mutex implementations can spin for a while before falling back to an OS lock. This avoids wasting precious CPU cycles in a no-op. | |||
| 2020-07-12 | vk_blit_screen: Make use of designated initializers where applicable | Lioncash | |
| Now that we make use of C++20, we can use designated initializers to make things a little nicer to read. | |||
| 2020-07-12 | vk_state_tracker: Fix dirty flags for stencil_enable on ↵ | ReinUsesLisp | |
| VK_EXT_extended_dynamic_state Fixes a regression on any game using stencil on devices with VK_EXT_extended_dynamic_state. | |||
| 2020-07-12 | udp: Silence a C++20 deprecation warning | Lioncash | |
| C++20 deprecates using the = lambda capture to implicitly capture the this pointer. Instead, we must specify it explicitly. | |||
| 2020-07-12 | gc_poller: Mark GCButtonFactory::GetNextInput() as const | Lioncash | |
| This doesn't modify class instance state. | |||
| 2020-07-12 | gc_poller: Get rid of undefined behavior in Create() | Lioncash | |
| Ensures that the function always has returns in all control paths. | |||
| 2020-07-12 | gc_poller: Silence sign conversion warnings | Lioncash | |
| 2020-07-12 | gc_adapter: Remove deprecated usage of = in lambda captures | Lioncash | |
| It's deprecated in C++20 to use = to capture the this pointer. Instead, we can simply pass this as an argument to the thread constructor. | |||
| 2020-07-12 | gc_adapter: Silence sign conversion warnings | Lioncash | |
| 2020-07-12 | configure_cpu: Split optimization settings off into Debug tab | MerryMage | |
| 2020-07-12 | Merge pull request #4265 from Morph1984/file-rename | Fernando Sahmkow | |
| vfs_real: Fix MoveFile | |||
