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2019-04-02kernel/svc: Implement svcGetProcessListLioncash
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
2019-04-02process: Fix up compilationReinUsesLisp
2019-04-01Merge pull request #2281 from lioncash/memorybunnei
kernel/codeset: Make CodeSet's memory data member a regular std::vector
2019-04-01gpu_thread: Improve synchronization by using CoreTiming.bunnei
2019-04-01kernel/thread: Make AllWaitObjectsReady() a const qualified member functionLioncash
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
2019-04-01kernel/wait_object: Make ShouldWait() take thread members by pointer-to-constLioncash
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
2019-04-01kernel/thread: Avoid sign conversion within GetCommandBufferAddress()Lioncash
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
2019-04-01kernel/thread: Make parameter of GetWaitObjectIndex() const qualifiedLioncash
The pointed to member is never actually modified, so it can be made const.
2019-04-01kernel/resource_limit: Remove the name member from resource limitsLioncash
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
2019-04-01Merge pull request #2301 from FearlessTobi/remove-amiibo-settingbunnei
core/yuzu: Remove enable_nfc setting
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-31gl_shader_decompiler: Hide local definitions inside an anonymous namespaceReinUsesLisp
2019-03-31shader_ir/decode: Silent implicit sign conversion warningMat M
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-30Merge pull request #2304 from lioncash/memsizebunnei
kernel/process: Report total physical memory used to svcGetInfo slightly better
2019-03-30Merge pull request #2303 from lioncash/threadbunnei
common/thread: Remove unused functions
2019-03-30Merge pull request #2297 from lioncash/reorderbunnei
video_core: Amend constructor initializer list order where applicable
2019-03-30Merge pull request #2298 from lioncash/variablebunnei
video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
2019-03-30Merge pull request #2308 from lioncash/deductionbunnei
kernel/scheduler: Minor tidying up
2019-03-30kernel/scheduler: Remove unused parameter to AddThread()Lioncash
This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but the parameter itself wasn't removed.
2019-03-30kernel/scheduler: Use deduction guides on mutex locksLioncash
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
2019-03-30service/fatal: Mark local variables as const where applicableLioncash
2019-03-30service/fatal: Remove unnecessary semicolonLioncash
Resolves a -Wextra-semi warning.
2019-03-30service/fatal: Name FatalInfo structure membersLioncash
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
2019-03-30gl_shader_decompiler: Add AOFFI backing implementationReinUsesLisp
2019-03-30shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp
2019-03-30shader_ir: Implement immediate register trackingReinUsesLisp
2019-03-29kernel/shared_memory: Remove unused core/memory.h includeLioncash
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
2019-03-29kernel/shared_memory: Sanitize supplied size when unmappingLioncash
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
2019-03-29common/thread: Remove unused functionsLioncash
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
2019-03-29common/zstd_compression: simplify decompression interfaceunknown
2019-03-29gl_shader_disk_cache: Fixup clang formatunknown
2019-03-29gl_shader_disk_cache: Use Zstandard for compressionunknown
2019-03-29common/zstd_compression: Add Zstandard wrapperunknown
2019-03-29common: Link libzstd_staticunknown
2019-03-29Addressed feedbackunknown
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment ↵unknown
decompression instead.
2019-03-29gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of ↵unknown
compression level 12 for less compression time
2019-03-29Addressed feedbackunknown
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment ↵unknown
decompression instead.
2019-03-29gl_shader_disk_cache: Use better compression for transferable and ↵unknown
precompiled shader disk chache files
2019-03-29data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache ↵unknown
to common/data_compression
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29vk_swapchain: Implement a swapchain managerReinUsesLisp
2019-03-28kernel/process: Report total physical memory used to svcGetInfoLioncash
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
2019-03-28kernel/process: Store the total size of the code memory loadedLioncash
This will be necessary to properly report the used memory size in svcGetInfo.
2019-03-28Merge pull request #2266 from FernandoS27/arbitrationbunnei
Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-28Merge pull request #2265 from FernandoS27/multilevelqueuebunnei
Replace old Thread Queue for a new Multi Level Queue
2019-03-28kernel/process: Store the main thread stack size to a data memberLioncash
This will be necessary in order to properly report memory usage within svcGetInfo.
2019-03-28kernel/process: Make Run's stack size parameter a u64Lioncash
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
2019-03-28kernel/process: Ensure that given stack size is always page-alignedLioncash
The kernel always makes sure that the given stack size is aligned to page boundaries.