| Age | Commit message (Collapse) | Author |
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This isn't used on Windows, but is used on non-Windows operating
systems.
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swkbd: Return result for Calc request for inlined swkbd
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vk_rasterizer: Remove unused variable in Clear()
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qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
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configure_per_game: Clearer per-game settings
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buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
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video_core: Allow copy elision to take place where applicable
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video_core: Remove unused variables
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gc_adapter: Refactor code
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src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD'
constexpr int SD_RECEIVE = SHUT_RD;
^
src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR'
constexpr int SD_SEND = SHUT_WR;
^
src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR'
constexpr int SD_BOTH = SHUT_RDWR;
^
src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'?
constexpr IPv4Address TranslateIPv4(in_addr addr) {
^~~~~~~
in_addr_t
/usr/include/netdb.h:66:20: note: 'in_addr_t' declared here
typedef __uint32_t in_addr_t;
^
src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union
const u32 bytes = addr.s_addr;
~~~~^~~~~~~
src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized
const u32 bytes = addr.s_addr;
^
src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'?
sockaddr_in result;
^~~~~~~~~~~
sockaddr
/usr/include/netdb.h:142:9: note: 'sockaddr' declared here
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr'
sockaddr_in result;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons'
result.sin_port = htons(input.portno);
^
src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr'
sockaddr addr;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:156:1: error: unknown type name 'linger'
linger MakeLinger(bool enable, u32 linger_value) {
^
src/core/network/network.cpp:157:5: error: unknown type name 'linger'
linger value;
^
src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET'
return AF_INET;
^
src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM'
return SOCK_STREAM;
^
src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM'
return SOCK_DGRAM;
^
src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP'
return IPPROTO_TCP;
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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Needed for dark souls and monster hunter
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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gl_arb_decompiler: Execute BAR even when inside control flow
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decode/other: Implement S2R.LaneId
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Provides a convenient way to avoid unnecessary zero initializing.
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This is a redundant assignment that can be removed.
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semicolons
These are bugs waiting to happen.
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core/network: Add network abstraction
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Silences several compiler warnings about unused variables.
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The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
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Prevents potential inclusion issues from occurring.
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Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
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video_core: Fix, add and rename pixel formats
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If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
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Co-Authored-By: LC <lioncash@users.noreply.github.com>
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This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
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This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
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Adds a screenshots directory as a path managed by FileUtil.
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We already get the format type before converting shadow formats and during shadow formats.
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.
emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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These were only kept for compatibility with old code during testing.
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Also gets rid of unnecessary explicit namespace usage.
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One less global variable.
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Makes the code more readable
Co-Authored-By: LC <lioncash@users.noreply.github.com>
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whoops
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