| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | |
| 2020-02-28 | common/math_util: Support float type rectangles | ReinUsesLisp | |
| 2020-02-28 | renderer_opengl: Fix SRGB presentation frame tracking. | bunnei | |
| - Fixes SRGB in Super Smash Bros. Ultimate. | |||
| 2020-02-28 | shader_decode: Fix LD, LDG when track constant buffer | Nguyen Dac Nam | |
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-27 | Merge pull request #3430 from bunnei/split-presenter | bunnei | |
| Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | |||
| 2020-02-27 | renderer_opengl: Reduce swap chain size to 3. | bunnei | |
| 2020-02-27 | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454) | Morph | |
| * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback | |||
| 2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | |
| * shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> | |||
| 2020-02-26 | renderer_opengl: Use more concise lock syntax. | bunnei | |
| 2020-02-26 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | |
| 2020-02-26 | vk_swapchain: Silence TOCTOU race condition | ReinUsesLisp | |
| It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely. | |||
| 2020-02-26 | ARM_Interface: Cache the JITs instead of deleting/recreating. | Fernando Sahmkow | |
| This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled. | |||
| 2020-02-26 | Merge pull request #3440 from namkazt/patch-6 | bunnei | |
| shader: implement LOP3 fast replace for old function | |||
| 2020-02-25 | Merge pull request #3431 from CJBok/npad-fix | bunnei | |
| InputCommon: analog_from_button get direction implementation | |||
| 2020-02-25 | renderer_opengl: Create gl_framebuffer_data if empty. | bunnei | |
| 2020-02-25 | frontend: qt: bootmanager: Acquire a shared context in main emu thread. | bunnei | |
| 2020-02-25 | frontend: qt: bootmanager: Vulkan: Restore support for VK backend. | bunnei | |
| 2020-02-25 | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. | bunnei | |
| 2020-02-25 | frontent: qt: main: Various updates/refactoring for separate presentation ↵ | bunnei | |
| thread. | |||
| 2020-02-25 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | |
| 2020-02-25 | frontend: sdl2: emu_window: Implement separate presentation thread. | bunnei | |
| 2020-02-25 | renderer_opengl: Add texture mailbox support for presenter thread. | bunnei | |
| 2020-02-25 | renderer_opengl: Add OGLRenderbuffer to resource/state management. | bunnei | |
| 2020-02-25 | core: frontend: emu_window: Add TextureMailbox class. | bunnei | |
| 2020-02-25 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | |
| 2020-02-25 | Merge pull request #3461 from ReinUsesLisp/r32i-rt | Mat M | |
| video_core/surface: Add R32_SINT render target format | |||
| 2020-02-25 | Merge pull request #3460 from ReinUsesLisp/unused-format-getter | Mat M | |
| video_core/gpu: Remove unused functions | |||
| 2020-02-25 | video_core/surface: Add R32_SINT render target format | ReinUsesLisp | |
| 2020-02-25 | video_core/gpu: Remove unused functions | ReinUsesLisp | |
| 2020-02-25 | Merge pull request #3417 from ReinUsesLisp/r32i | bunnei | |
| texture: Implement R32I | |||
| 2020-02-24 | yuzu: Remove exit lock for game pausing | FearlessTobi | |
| This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way. | |||
| 2020-02-24 | Merge pull request #3425 from ReinUsesLisp/layered-framebuffer | bunnei | |
| texture_cache: Implement layered framebuffer attachments | |||
| 2020-02-24 | vk_shader_decompiler: Implement indexed textures | ReinUsesLisp | |
| Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V). | |||
| 2020-02-24 | shader: Simplify indexed sampler usages | ReinUsesLisp | |
| 2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | |
| While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | |||
| 2020-02-22 | Merge pull request #3424 from ReinUsesLisp/spirv-layer | bunnei | |
| vk_shader_decompiler: Implement Layer output attribute | |||
| 2020-02-22 | Merge pull request #3422 from ReinUsesLisp/buffer-flush | bunnei | |
| surface_base: Implement texture buffer flushes | |||
| 2020-02-22 | audio_core: interpolate: Improvements to fix audio crackling. | bunnei | |
| - Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310. | |||
| 2020-02-22 | Scheduler: Inline global scheduler in Scheduler Lock. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Correct pending feedback. | Fernando Sahmkow | |
| 2020-02-22 | System: Expose Host thread registering routines from kernel. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Address Feedback. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Implement Scheduler locks | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Implement Time Manager. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Make global scheduler depend on KernelCore | Fernando Sahmkow | |
| 2020-02-22 | audio_core: interpolate: Fix include for climits (Linux build break). | bunnei | |
| 2020-02-22 | Merge pull request #3310 from FearlessTobi/fast-resample | bunnei | |
| audio_core: Switch to a faster interpolation technique | |||
| 2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | |
| Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. | |||
