| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-17 | Merge pull request #3509 from ReinUsesLisp/astc-opts | Mat M | |
| astc: General changes and optimizations | |||
| 2020-03-17 | Merge pull request #3518 from ReinUsesLisp/scissor-clears | Mat M | |
| vk_rasterizer: Implement scissor clears and layered clears | |||
| 2020-03-17 | Merge pull request #3519 from ReinUsesLisp/int-formats | Mat M | |
| maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | |||
| 2020-03-17 | yuzu: Save sound output mode and set it to Stereo by default | FearlessTobi | |
| 2020-03-17 | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl | bunnei | |
| gl_shader_decompiler: Add layer component to texelFetch | |||
| 2020-03-17 | bcat: Disable Boxcat backend by default | FearlessTobi | |
| This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings. | |||
| 2020-03-17 | input_common/udp: Fix Linux build by using a backwards compatible way of ↵ | FearlessTobi | |
| error checking Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet. | |||
| 2020-03-17 | gdbstub: small logic bug fix with defer_start | Gauvain "GovanifY" Roussel-Tarbouriech | |
| 2020-03-17 | gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization | Gauvain "GovanifY" Roussel-Tarbouriech | |
| 2020-03-16 | renderer_opengl: Move some logic to an anonymous namespace | ReinUsesLisp | |
| 2020-03-16 | renderer_opengl: Detect Nvidia Nsight as a debugging tool | ReinUsesLisp | |
| Use getenv to detect Nsight. | |||
| 2020-03-15 | Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert | Rodrigo Locatti | |
| vk_rasterizer: Fix vertex range assert | |||
| 2020-03-15 | Merge pull request #3501 from ReinUsesLisp/rgba16-snorm | Rodrigo Locatti | |
| video_core: Implement RGBA16_SNORM | |||
| 2020-03-15 | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | |
| shader_decode: Reimplement BFE instructions | |||
| 2020-03-15 | Merge pull request #3503 from makigumo/patch-2 | Rodrigo Locatti | |
| maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | |||
| 2020-03-15 | gl_shader_decompiler: Implement legacy varyings | ReinUsesLisp | |
| Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility. | |||
| 2020-03-15 | shader/shader_ir: Track usage in input attribute and of legacy varyings | ReinUsesLisp | |
| 2020-03-15 | shader/shader_ir: Fix clip distance usage stores | ReinUsesLisp | |
| 2020-03-15 | shader/shader_ir: Change declare output attribute to a switch | ReinUsesLisp | |
| 2020-03-15 | Merge pull request #3512 from bunnei/fix-renderdoc | Rodrigo Locatti | |
| renderer_opengl: Keep frames synchronized when using a GPU debugger. | |||
| 2020-03-15 | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | ReinUsesLisp | |
| 2020-03-15 | vk_rasterizer: Implement layered clears | ReinUsesLisp | |
| 2020-03-15 | vk_shader_decompiler: fix linux build | makigumo | |
| 2020-03-15 | vk_rasterizer: Fix vertex range assert | ReinUsesLisp | |
| End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero. | |||
| 2020-03-15 | vk_rasterizer: Reimplement clears with vkCmdClearAttachments | ReinUsesLisp | |
| 2020-03-14 | renderer_opengl: Keep presentation frames in lock-step when GPU debugging. | bunnei | |
| - Fixes renderdoc with OpenGL renderer. | |||
| 2020-03-14 | gl_device: Add option to check GL_EXT_debug_tool. | bunnei | |
| 2020-03-14 | Merge pull request #3508 from FernandoS27/page-table | bunnei | |
| PageTable: move backing addresses to a children class as the CPU page table does not need them. | |||
| 2020-03-14 | DirtyFlags: relax need to set render_targets as dirty | Fernando Sahmkow | |
| The texture cache already takes care of setting a render target to dirty when invalidated. | |||
| 2020-03-14 | Merge pull request #3500 from ReinUsesLisp/incompatible-types | Fernando Sahmkow | |
| texture_cache: Report incompatible textures as black | |||
| 2020-03-14 | Merge pull request #3499 from ReinUsesLisp/depth-2d-array | Fernando Sahmkow | |
| texture_cache/surface_params: Force depth=1 on 2D textures | |||
| 2020-03-14 | PageTable: move backing addresses to a children class as the CPU page table ↵ | Fernando Sahmkow | |
| does not need them. This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games. | |||
| 2020-03-14 | astc: Fix typos from search and replace | ReinUsesLisp | |
| 2020-03-14 | astc: Minor changes to InputBitStream | ReinUsesLisp | |
| 2020-03-14 | astc: Pass val in Replicate by copy | ReinUsesLisp | |
| 2020-03-14 | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating | ReinUsesLisp | |
| 2020-03-14 | clang-format | Nguyen Dac Nam | |
| 2020-03-14 | nit | Nguyen Dac Nam | |
| 2020-03-13 | astc: Call std::vector::reserve on texelWeightValues to avoid reallocating | ReinUsesLisp | |
| 2020-03-13 | astc: Create a LUT at compile time for encoding values | ReinUsesLisp | |
| 2020-03-13 | astc: Make IntegerEncodedValue a trivial structure | ReinUsesLisp | |
| 2020-03-13 | astc: Make IntegerEncodedValue constructor constexpr | ReinUsesLisp | |
| 2020-03-13 | astc: Make IntegerEncodedValue trivially copyable | ReinUsesLisp | |
| 2020-03-13 | astc: Rename C types to common_types | ReinUsesLisp | |
| 2020-03-13 | astc: Move Popcnt to an anonymous namespace and make it constexpr | ReinUsesLisp | |
| 2020-03-13 | astc: Use common types instead of stdint.h integer types | ReinUsesLisp | |
| 2020-03-13 | astc: Use 'enum class' instead of 'enum' for EIntegerEncoding | ReinUsesLisp | |
| 2020-03-13 | vk/gl_shader_decompiler: Silence assertion on compute | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Fix default varying regression | ReinUsesLisp | |
| 2020-03-13 | maxwell_3d: Add padding words to XFB entries | ReinUsesLisp | |
| Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement. | |||
