| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-11 | Merge pull request #3611 from FearlessTobi/port-4956 | bunnei | |
| Port citra-emu/citra#4956: "Fixes to game list sorting" | |||
| 2020-04-11 | texture_cache: Remove preserve_contents | ReinUsesLisp | |
| preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times. | |||
| 2020-04-10 | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | |
| 2020-04-10 | Merge pull request #3594 from ReinUsesLisp/vk-instance | bunnei | |
| yuzu: Drop SDL2 and Qt frontend Vulkan requirements | |||
| 2020-04-10 | Buffer queue: Correct behavior of free buffer. | Fernando Sahmkow | |
| This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior. | |||
| 2020-04-10 | Merge pull request #3607 from FearlessTobi/input-kms | bunnei | |
| yuzu/configuration: Fix input profiles and a wrong assert | |||
| 2020-04-10 | service/vi: Partially implement BufferQueue disconnect | ReinUsesLisp | |
| 2020-04-10 | shader/texture: Remove type mismatches management from shader decoder | ReinUsesLisp | |
| Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit. | |||
| 2020-04-09 | Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam | Fernando Sahmkow | |
| qt/bootmanager: Remove unnecessary glBindFramebuffer | |||
| 2020-04-09 | Merge pull request #3622 from ReinUsesLisp/srgb-texture-border | Fernando Sahmkow | |
| video_core/texture: Use a LUT to convert sRGB texture borders | |||
| 2020-04-09 | astc: Hard code bit depth changes to 8 and use fast replicate | ReinUsesLisp | |
| 2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
| Refactor all the GPU Caches to use VAddr for cache addressing | |||
| 2020-04-09 | common/file_util: Allow access to files on network shares | Ben Russell | |
| On Windows, network shares use paths like \\server\share\file which were being broken by FileUtil::SanitizePath() removing double slashes. Changed the code in SanitizePath to permit a double-backslash if it occurs at the start of a filepath (on Windows only). | |||
| 2020-04-09 | astc: Use boost's static_vector to avoid heap allocations | ReinUsesLisp | |
| 2020-04-09 | astc: Implement a fast precompiled alternative for Replicate | ReinUsesLisp | |
| 2020-04-09 | astc: Move Replicate to a constexpr LUT when possible | ReinUsesLisp | |
| 2020-04-09 | astc: Make InputBitStream constexpr | ReinUsesLisp | |
| 2020-04-09 | astc: OutputBitStream style changes and make it constexpr | ReinUsesLisp | |
| 2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
| video_core/shader: Add some instruction and S2R encodings | |||
| 2020-04-08 | gl_texture_cache: Attach view instead of base texture for layered attachments | ReinUsesLisp | |
| This way we are not ignoring the base layer of the current texture. | |||
| 2020-04-08 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Correct GCC errors. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
| 2020-04-08 | GPUMemoryManager: Improve safety of memory reads. | Fernando Sahmkow | |
| 2020-04-08 | Place SL and SR in the right most column. | Kewlan | |
| 2020-04-07 | Merge pull request #3572 from FearlessTobi/port-5127 | bunnei | |
| Port citra-emu/citra#5127: "common: Port some changes from dolphin" | |||
| 2020-04-07 | qt/bootmanager: Remove unnecessary glBindFramebuffer | ReinUsesLisp | |
| Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures. | |||
| 2020-04-07 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | |
| 2020-04-07 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | |
| This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||
| 2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
| Log version and about section version fix | |||
| 2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
| 2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
| Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
| 2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
| strings via the supplied title format | |||
| 2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
| Create Vulkan instances and surfaces from the Vulkan backend. | |||
| 2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
| shader: implement SULD.D bits32/64 | |||
| 2020-04-07 | address nit. | Nguyen Dac Nam | |
| 2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | |
| 2020-04-07 | common/dynamic_library: Import and adapt helper from Dolphin | ReinUsesLisp | |
| 2020-04-07 | shader/conversion: Implement I2I sign extension, saturation and selection | ReinUsesLisp | |
| Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet. | |||
| 2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
| 2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
| * fix LayeredFS error when loading some games made with the Unity | |||
| 2020-04-06 | Clang Format. | Fernando Sahmkow | |
| 2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | |
| 2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | |
| 2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
| 2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
| 2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
| 2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
| video_core: Use native ASTC when available | |||
| 2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
| 2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
