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2020-04-23Merge pull request #3697 from lioncash/declarationsbunnei
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23Edit modifier_scale with the deadzone sliderKewlan
2020-04-23Fix format error in performance statisticsH27CK
Formatting
2020-04-22Merge pull request #3677 from FernandoS27/better-syncbunnei
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22Merge pull request #3767 from ReinUsesLisp/point-size-pipelineMat M
vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22vk_pipeline_cache: Fix unintentional memcpy into optionalReinUsesLisp
The intention behind this was to assign a float to from an uint32_t, but it was unintentionally being copied directly into the std::optional. Copy to a temporary and assign that temporary to std::optional. This can be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow
2020-04-22Merge pull request #3725 from MerryMage/fpcrbunnei
thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22Merge pull request #3763 from H27CK/vk-cmdFernando Sahmkow
Add missing ;
2020-04-22Add missing ;H27CK
2020-04-22Merge pull request #3758 from H27CK/vk-cmdbunnei
Introduce dummy context for yuzu-cmd VK support
2020-04-22Merge pull request #3653 from ReinUsesLisp/nsight-aftermathFernando Sahmkow
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow
2020-04-22MaxwellDMA: Correct copying on accuracy level.Fernando Sahmkow
2020-04-22ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Fix GCC error.Fernando Sahmkow
2020-04-22Correct Linux Compile Error.Fernando Sahmkow
2020-04-22Clang format.Fernando Sahmkow
2020-04-22QueryCache: Only do async flushes on async gpu.Fernando Sahmkow
2020-04-22Async GPU: Only do reactive flushing on Extreme Level.Fernando Sahmkow
2020-04-22vk_fence_manager: Initial implementationReinUsesLisp
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow
2020-04-22OpenGL: Guarantee writes to Buffers.Fernando Sahmkow
2020-04-22GPU: Implement Flush Requests for Async mode.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22BufferCache: Refactor async managing.Fernando Sahmkow
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow
2020-04-22GPU: Fix rebase errors.Fernando Sahmkow
2020-04-22Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22FenceManager: Implement should wait.Fernando Sahmkow
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow
2020-04-22GPU: Delay Fences.Fernando Sahmkow
2020-04-22BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-22Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow
2020-04-22Add a trailing separator to the string pathMorph
Fixes #3643
2020-04-22Init SDL info structure and add dummy contextH27CK
2020-04-21Merge pull request #3699 from FearlessTobi/port-5185bunnei
Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
2020-04-21vk_memory_manager: Remove unified memory model flagReinUsesLisp
All drivers (even Intel) seem to have a device local memory type that is not host visible. Remove this flag so all devices follow the same path. This fixes a crash when trying to map to host device local memory on integrated devices.
2020-04-21Merge pull request #3714 from lioncash/copiesbunnei
gl_shader_decompiler: Avoid copies where applicable
2020-04-21Merge pull request #3745 from bunnei/fix-homebrew-loadbunnei
Fix process memory initialization for ELF and NRO
2020-04-21vk_rasterizer: Add lazy default buffer maker and use it for empty buffersReinUsesLisp
Introduce a default buffer getter that lazily constructs an empty buffer. This is intended to match OpenGL's buffer 0. Use this for disabled vertex and uniform buffers. While we are at it, include vertex buffer usages for staging buffers to silence validation errors.
2020-04-21gl_rasterizer: Fix buffers without sizeReinUsesLisp
On NVN buffers can be enabled but have no size. According to deko3d and the behavior we see in Animal Crossing: New Horizons these buffers get the special address of 0x1000 and limit themselves to 0xfff. Implement buffers without a size by binding a null buffer to OpenGL without a side. https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63