| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-09-08 | cubeb_sink: Perform audio stretching | MerryMage | |
| 2018-09-08 | audio_core: Add audio stretcher | MerryMage | |
| 2018-09-08 | cubeb_sink: Hold last available value instead of writing zeros | MerryMage | |
| This reduces clicking in output audio should we underrun. | |||
| 2018-09-08 | cubeb_sink: Use RingBuffer | MerryMage | |
| 2018-09-08 | common: Implement a ring buffer | MerryMage | |
| 2018-09-08 | Add audio stretching support | fearlessTobi | |
| 2018-09-08 | audio_renderer: Rename AudioOut instance to audio_out | MerryMage | |
| 2018-09-08 | yuzu: fix title bar display | Pengfei Zhu | |
| Previously the version number got hidden after starting a game. | |||
| 2018-09-08 | Merge pull request #1246 from degasus/instanced_rendering | bunnei | |
| gl_rasterizer: Use baseInstance instead of moving the buffer points. | |||
| 2018-09-08 | Merge pull request #1259 from lioncash/relocate | bunnei | |
| yuzu: Move GameListWorker to its own source files | |||
| 2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | |
| This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| 2018-09-08 | yuzu-cmd: fix SDL logging | tgsm | |
| 2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | |
| * video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour. | |||
| 2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | |
| 2018-09-08 | maxwell_3d: Remove assert that no longer applies. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | |
| 2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | |
| 2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | |
| - Will not work for non-2d textures, and was not used anyways. | |||
| 2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | |
| 2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | |
| 2018-09-08 | gl_state: Keep track of texture target. | bunnei | |
| 2018-09-07 | Merge pull request #1257 from lioncash/process | bunnei | |
| core: Migrate current_process pointer to the kernel | |||
| 2018-09-07 | yuzu: Move GameListWorker to its own source files | Lioncash | |
| This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header). | |||
| 2018-09-07 | For SDL Frontend | CaptV0rt3x | |
| 2018-09-07 | Better Title Bar Display | CaptV0rt3x | |
| 2018-09-06 | core: Migrate current_process pointer to the kernel | Lioncash | |
| Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live. | |||
| 2018-09-06 | Merge pull request #1250 from lioncash/file-sys | bunnei | |
| file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes. | |||
| 2018-09-06 | Merge pull request #1249 from FearlessTobi/disable-vsync | bunnei | |
| frontend: Set swap interval to 0 | |||
| 2018-09-06 | Merge pull request #1251 from lioncash/core-inc | bunnei | |
| core/core: Remove unnecessary sm/controller include | |||
| 2018-09-06 | Merge pull request #1252 from lioncash/header | bunnei | |
| video_core/CMakeLists: Add missing gl_buffer_cache.h | |||
| 2018-09-06 | Merge pull request #1253 from lioncash/explicit | bunnei | |
| video_core/gl_buffer_cache: Minor tidying changes | |||
| 2018-09-06 | Merge pull request #1255 from bunnei/minor-opt | bunnei | |
| gl_rasterizer: Call state.Apply only once on SetupShaders. | |||
| 2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | |
| 2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | |
| 2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | |
| Ensures that the cache always has a deterministic initial state. | |||
| 2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | |
| GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well. | |||
| 2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | |
| 2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | |
| Implicit conversions during construction isn't desirable here. | |||
| 2018-09-06 | video_core/CMakeLists: Add missing gl_buffer_cache.h | Lioncash | |
| Without this, the header file won't show up by default within IDEs such as Visual Studio. | |||
| 2018-09-06 | core/core: Remove unnecessary sm/controller include | Lioncash | |
| The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include. | |||
| 2018-09-06 | file_sys/nca_patch: Amend constructor initializer list order | Lioncash | |
| Orders the elements in the initializer list in the order they're specified in the class. This prevents compiler warnings about initialization order. | |||
| 2018-09-06 | file_sys/nca_patch: Remove unnecessary includes | Lioncash | |
| romfs.h doesn't need to be included in the header, the only real dependency here is common's swap.h that needs to be included. | |||
| 2018-09-06 | file_sys/patch_manager: Add missing includes | Lioncash | |
| These includes were previously being satisfied indirectly. | |||
| 2018-09-06 | frontend: Set swap interval to 0 | fearlessTobi | |
| 2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | |
| IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through... | |||
| 2018-09-05 | Merge pull request #1243 from degasus/VAO_cache | bunnei | |
| gl_rasterizer: Implement a VAO cache. | |||
| 2018-09-05 | Merge pull request #1244 from FernandoS27/ipa | bunnei | |
| shader_decompiler: Implemented IPA Properly (Stage 1) | |||
| 2018-09-05 | Implemented IPA Properly | FernandoS27 | |
