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2017-08-28Merge pull request #2892 from Subv/warnings2Weiyi Wang
Warnings: Fixed a few missing-return warnings in video_core.
2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv
2017-08-27Services/UDS: Handle the connection sequence packets.Subv
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData ↵Subv
is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv
2017-08-26web_backend: Fix CPR bug where Winsock is not properly initializing.bunnei
2017-08-26Warnings: Fixed a few missing-return warnings in video_core.Subv
2017-08-25web_backend: Fix asynchronous JSON post by spawning new thread.bunnei
2017-08-25web_services: Refactor to remove dependency on Core.bunnei
2017-08-25qt: Add an option to view/regenerate telemetry ID.bunnei
2017-08-25default_ini: Use correct telemetry endpoint URL.bunnei
2017-08-25# This is a combination of 2 commits.bunnei
# This is the 1st commit message: qt: Add web configuration tab. # The commit message #2 will be skipped: # fixup! qt: Add web configuration tab.
2017-08-25qt: Add web configuration tab.bunnei
2017-08-25web_backend: User config for username and token, support anonymous post.bunnei
2017-08-25telemetry: Log frontend type.bunnei
2017-08-25settings: Add enable_telemetry, citra_username, and citra_token.bunnei
2017-08-25telemetry_session: Log telemetry ID.bunnei
2017-08-25citra_qt: Show one-time callout messages to user.bunnei
2017-08-25SidebySide Layout (#2859)ThaMighty90
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
2017-08-25SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGLwwylele
2017-08-25gl_rasterizer: implement custom clip planewwylele
2017-08-24SwRasterizer: implement custom clip planewwylele
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele
2017-08-24HID: use TouchDevice for touch padwwylele
2017-08-23Merge pull request #2839 from Subv/global_kernel_lockJames Rowe
Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).
2017-08-22Merge pull request #2893 from Subv/not_schedule_main_threadbunnei
Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.
2017-08-22Kernel/Memory: Acquire the global HLE lock when a memory read/write ↵Subv
operation falls outside of the fast path, for it might perform an MMIO operation.
2017-08-22Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state ↵Subv
between the cpu thread and any other possible threads that might touch the kernel (network thread, etc). This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
2017-08-22Merge pull request #2888 from Subv/warningsJames Rowe
Fixed some warnings in the core project.
2017-08-22motion_emu: fix initialization orderwwylele
2017-08-22gl_rasterizer/lighting: more accurate CP formulawwylele
2017-08-22SwRasterizer/Lighting: implement LUT input CPwwylele
2017-08-22SwRasterizer/Lighting: implement bump mappingwwylele
2017-08-21Kernel/Threads: Don't immediately switch to the new main thread when loading ↵Subv
a new process. This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
2017-08-21GPU/Warnings: Explicitly cast the screen refresh ticks to u64.Subv
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible ↵Subv
values.
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer ↵Subv
shared memory objects.
2017-08-21CPU/Dynarmic: Fixed a warning when incrementing the number of ticks in ↵Subv
ExecuteInstructions.
2017-08-21Dyncom: Use size_t instead of int to store the instruction offsets in the ↵Subv
instruction cache. Fixes a few warnings.
2017-08-21Dyncom: Fixed a conversion warning when decoding thumb instructions.Subv
2017-08-21swrasterizer: remove invalid TODOwwylele
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21swrasterizer/clipper: remove tested TODOwwylele
hwtested. Current implementation is the correct behavior
2017-08-21gl_shader_gen: simplify and clarify the depth transformation between vertex ↵wwylele
shader and fragment shader
2017-08-21gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele
2017-08-20Merge pull request #2872 from wwylele/sw-geo-factorYuri Kunde Schlesner
SwRasterizer/Lighting: implement geometric factor
2017-08-19Merge pull request #2861 from wwylele/motion-refactorJames Rowe
Refactor MotionEmu into a InputDevice
2017-08-20HID: fix a comment and a warningwwylele
2017-08-19Merge pull request #2871 from wwylele/sw-spotlightJames Rowe
SwRasterizer/Lighting: implement spot light
2017-08-19Added missing parts in libnetwork (#2838)B3n30
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19pica/command_processor: build geometry pipeline and run geometry shaderwwylele
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes: - no GS mode: sends VS output directly to the primitive assembler (what citra currently does) - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size. - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size. hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode. In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input. In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense). Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.