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2021-09-29configure_tas: Remove help button from dialog windowMoonlacer
2021-09-29configure_tas: Ensure dialog buttons always stay at the bottomMoonlacer
Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards. This change ensures that the dialog buttons always stay at the bottom of the window.
2021-09-28externals: Remove libzipMorph
2021-09-28file_sys: Remove vfs_libzipMorph
2021-09-28Merge pull request #7018 from lat9nq/splat-stubsMorph
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-29Fix KShareMemory object leakFeng Chen
2021-09-28Merge pull request #7042 from v1993/patch-7Ameer J
Hide XInput bypass on non-Windows OSes
2021-09-28vk_graphics_pipeline: Force patch list topology when tessellation is usedameerj
Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
2021-09-28Merge pull request #7076 from ameerj/amd-botwbunnei
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-26service/es: Update to 13.0.0german77
2021-09-26service/npns: Update to 13.0.0german77
2021-09-26service/vi: Update to 13.0.0german77
2021-09-26service/am: Update to 13.0.0german77
2021-09-26service/audio: Update to 13.0.0german77
2021-09-26service/hid: Update to 13.0.0german77
2021-09-26service/btdrv: Update to 13.0.0german77
2021-09-26service/usb: Update to 13.0.0german77
2021-09-26Merge pull request #7078 from ameerj/vc-jthread-fixesMorph
video_core: Fix jthread related hangs when stopping emulation
2021-09-25Fix KScopedAutoObject object leak when SendSyncRequestFeng Chen
2021-09-25service: bsd: Stub ReadMorph
- Used by Diablo II: Resurrected
2021-09-24service: bsd: Implement ReadMorph
- Used by Diablo II: Resurrected
2021-09-24general: Update style to clang-format-12ameerj
2021-09-24Merge pull request #7069 from lioncash/uuidMorph
common/uuid: Add validity checking functions to interface
2021-09-23video_core: Fix jthread related hangs when stopping emulationameerj
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and ↵ameerj
earlier Fixes rainbow textures on BOTW.
2021-09-24Vulkan Query Cache: make sure to wait for the query result.Fernando Sahmkow
2021-09-24QueryCache: Flush queries in order of running.Fernando Sahmkow
2021-09-23Merge pull request #7068 from behunin/patch-3bunnei
Debug Config Ui: Clean-up and nits
2021-09-24Use subdirectory of main data directory for QtWebEngine storagev1993
Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-23Merge pull request #7045 from behunin/patch-1bunnei
Tas configure ui nits
2021-09-23Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.Fernando Sahmkow
2021-09-22core/profile_select: Avoid uninitialized read in SelectProfile()Lioncash
The default constructor of UUID doesn't initialize its data members, so we need to directly initialize it to be invalid.
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-22Clean-up and nitsLevi Behunin
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-20Clean-upLevi Behunin
Numerize names, remove unneeded properties and spacer.
2021-09-20Merge pull request #7003 from ameerj/unlocked-present-modebunnei
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-19Merge pull request #7017 from FernandoS27/i-am-barbie-girlAmeer J
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19maxwell_dma: Minor refactoringameerj
2021-09-19buffer_cache: Minor fixesameerj
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-18Merge pull request #7019 from ameerj/videocore-jthreadbunnei
videocore: Use std::jthread for worker threads
2021-09-18Tas configure ui nitsLevi Behunin
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Document the main classgerman77
2021-09-18input_common/tas: Add swap controllergerman77
2021-09-18input_common/tas: overwrite file dialoggerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18config: Move TAS options to it's own menugerman77
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide1
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18main: TAS Playback state labelMonsterDruide1
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.