| Age | Commit message (Collapse) | Author |
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cmake: prefer system libraries
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service_thread: fix uninitialized memory usage
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hle: service: audio: Use default service thread.
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Configuration: Add per-game input profiles
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vulkan_common: promote extension usages to core when possible
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externals: update dynarmic, SDL2
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video_core: add null backend
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CMake: Use precompiled headers to improve compile times
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general: fix compile for Apple Clang
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video_core: Fine tuning the index drawing judgment logic
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Vulkan: update initialization
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shader_recompiler: add gl_Layer translation GS for older hardware
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service: nifm: Update stubs for Submit/GetRequestState/GetResult
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Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
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AudioCore: Take suspend lock when stalling the running process.
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- Prevents us from clashing with other callers trying to un/stall.
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CMakeLists: Bump minimum required CMake version to 3.22
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startup_checks: Use Windows flow for *nix
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input_common: Pump SDL events from main thread
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engines: Remove unnecessary casts
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We can just pass the function object through, and if it's a valid
function, then it will automatically be converted.
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The handle is only compared against and not modified in any way, so we
can pass it by const reference.
This also allows us to mark the respective parameters for
DeregisterGuestAction() and DeregisterHostAction() as const references
as well.
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