| Age | Commit message (Collapse) | Author |
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settings: Implement settings ranges
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texture_cache: Split out template definitions
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main: Avoid stopping emulation when taking a screenshot
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Silences a sws_scale runtime warning about unaligned strides.
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memory: Clean up code
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configure_general: Swap positions of speed limit and frame limit options
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vp9: Ensure the first frame is complete
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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Respect Vulkan bufferImageGranularity
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input_common: Improve SDL joystick and hide toggle option
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Add description to fast gpu time option
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common: uuid: Add hash function for UUID
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nvdec: Better logging for unimplemented codecs
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- Useful purely for debugging.
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yuzu-cmd: hide mouse cursor when started fullscreen
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settings_ui: Add emulated joystick position dot to controller preview
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astc_decoder: Various performance and memory optimizations
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
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nvdec: Fix VP9 reference frame refreshes
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Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
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