| Age | Commit message (Collapse) | Author |
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adapt passes
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window adapt passes
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am: rewrite for multiprocess support
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internal_network: only poll for accept on blocking sockets
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SMMU: A set of different fixes.
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Small time fixes
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settings: Allow audio sink, input, and output to be set per game
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addresses.
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fix network clock to local clock on every boot. Also fix some logging strings.
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cmif_serialization: fix LargeData types
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service: hid: Implement GetPlayerLedPattern accurately
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cmif_serialization: fix out layout calculation
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After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
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- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
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forgot to realign the enum
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
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Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
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Align the error case with it's index in the Errno enum
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Add the CONNREFUSED error to the Service::Sockets::Errno enum
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